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    <loc>https://www.quackalope.com/blog</loc>
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    <lastmod>2023-05-23</lastmod>
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    <loc>https://www.quackalope.com/blog/at-the-mountains-of-madness-volume-2-review</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-01-05</lastmod>
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      <image:title>Blog - At the Mountains of Madness Volume II – Review - Make it stand out</image:title>
      <image:caption>Review copy provided by publisher</image:caption>
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      <image:title>Blog - At the Mountains of Madness Volume II – Review - Make it stand out</image:title>
      <image:caption>Photo credits: Free League Publishing</image:caption>
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      <image:title>Blog - At the Mountains of Madness Volume II – Review - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - At the Mountains of Madness Volume II – Review - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - At the Mountains of Madness Volume II – Review - If cosmic horror is an enticing proposition for you as a reader, then Volume II of At the Mountains of Madness ties together the disparate threads of panic that started to form in Volume I. It engages the reader in a thought exercises where humanity is not the pinnacle of civilization and true terror is always just over the horizon, waiting to spill into our lives and contaminate the illusion of safety and dominance through which we experience the world around us.</image:title>
      <image:caption>The breathtaking imagery from Baranger provides the story with a sense of depth and realism that would have been hard to imagine otherwise.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - At the Mountains of Madness Volume II – Review - This is very much an academic exploration of horror. The writing, the pacing, and the mood are more cerebral rather than visceral. Studious rather than manic. At the Mountains of Madness invites you to slowly lose your mind, so if you’re looking for in-your-face horror, then you won’t find it here. This is a tale of creeping dread and existential terror.</image:title>
      <image:caption>If you’re in the mood for something with less weight and more gore, this won’t suffice. It’s not your standard horror fare.</image:caption>
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      <image:title>Blog - At the Mountains of Madness Volume II – Review - Make it stand out</image:title>
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  <url>
    <loc>https://www.quackalope.com/blog/rolling-realms-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-12-29</lastmod>
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      <image:title>Blog - Rolling Realms – First Impressions - Make it stand out</image:title>
      <image:caption>Review copy provided by publisher</image:caption>
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      <image:title>Blog - Rolling Realms – First Impressions - Make it stand out</image:title>
      <image:caption>Photo credits: Stonemaier Games</image:caption>
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      <image:title>Blog - Rolling Realms – First Impressions - Make it stand out</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Rolling Realms – First Impressions - If you’re a fan of Stonemaier Games, then this is an enjoyable way to revisit the entire catalog with a new perspective. The individual “realms” incorporate the theme and the mechanical spirit of their inspirations. And they all integrate in a satisfying way as players hunt for stars while juggling three different realms in a round.</image:title>
      <image:caption>It’s also easy to learn. The manipulation of the realms (and how they might work well together or interfere with each other) is something that takes a few plays to unlock, but the mechanical load of Rolling Realms is quite light. Players will roll dice, allocate them to the realms, and use resources when available to alter the dice values or add in more dice. That’s all players have to grasp.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Rolling Realms – First Impressions - On the flip side of things, if you aren’t familiar with much of the Stonemaier Games catalog, then the full weight of the design will be lost on you. The mechanics of the game function smoothly and you can still enjoy the gameplay experience, but the thematic backdrop will lose its luster.</image:title>
      <image:caption>There is no player interaction in the game. This is a benefit to some degree because it’s highly scalable with regards to player count since all someone needs is a set of realm cards and a dry-erase marker, but there are no shared goals, player interference, or other mechanics that encourage players to engage with each other.</image:caption>
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  <url>
    <loc>https://www.quackalope.com/blog/land-vs-sea-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-10-12</lastmod>
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      <image:title>Blog - Land vs Sea– First Impressions - Make it stand out</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1634002895132-5T92EIK40YX0MLM6AE25/LvS-game-play.jpg</image:loc>
      <image:title>Blog - Land vs Sea– First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Land vs Sea– First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Land vs Sea– First Impressions - This game is light on rules but heavy on gameplay. It doesn’t take much to understand what needs to happen, but it may take a while to discover the best ways to help set up turns with a lot of substance and potency. That dichotomy is exciting to explore as a player and it makes Land vs Sea a sleeper. You don’t expect it to be packing so much in it.</image:title>
      <image:caption>The visuals of the game are delightful. Sinewy islands stretch across the tiles like rumpled and aged parchment. Hypnotic waves wash against those shorelines to create inlets, seas, and bodies of turquoise possibility. And all of it is covered with mountains, coral, caravans, ships, and so much personality from Jon-Paul Jacques.</image:caption>
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      <image:title>Blog - Land vs Sea– First Impressions - If you are not familiar with spatial puzzles or if you simply don’t enjoy them, then much of the clever design and joy of playing Land vs Sea may be lost on you. The game can really slow down when someone is hesitantly orienting their available tiles all over the map trying to find a good spot for them. Even though what other players do can disrupt your strategy, the game plays most smoothly when you’re discovering where to play next while the other players are going. If you’re not doing that, the game can extend past where it needs to.</image:title>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/goldenstar-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-10-05</lastmod>
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      <image:title>Blog - Goldenstar – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Goldenstar – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Goldenstar – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Goldenstar – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Goldenstar – First Impressions - Discovering satisfying combos between characters and capitalizing on certain location actions can make for meaningful player turns. Acquiring strong Black Market cards and developing character traits also enhance the variability with regards to what a player can achieve during battles with their opponents.</image:title>
      <image:caption>With the ability both to attack and to defend, as well as the contrast between the contested central locations and the safe havens on the player mats, there is a nice ebb and flow to the game when players have their backs against the wall and they’re trying to stage a comeback.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Goldenstar – First Impressions - In two-player games, it’s easy for one player to develop an advantage that will prove overly difficult for the opponent to overcome. That momentum goes unchecked as there is only the one other player who pushes back. So player count will have a strong influence on the gameplay experience.</image:title>
      <image:caption>Because the map and the player interaction significantly shifts with player count, it will be interesting to see where the sweet spot is, but I wouldn’t recommend this as a two-player game.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1633289358623-P1JH4QJK1ZMZDQM78WSM/Minis.JPG</image:loc>
      <image:title>Blog - Goldenstar – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  <url>
    <loc>https://www.quackalope.com/blog/magical-friends-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-10-05</lastmod>
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      <image:title>Blog - Magical Friends – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1633287649223-ERVLJV8JUQP4VMVOM8CT/box.jpg</image:loc>
      <image:title>Blog - Magical Friends – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Magical Friends – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Magical Friends – First Impressions - There is a subtle amount of strategy that hides beneath the surface of the game. Creature’s affiliation with good or evil. Magical spells that need spell power to activate. The value of certain paths and the spaces they contain. When to compete for turn order versus when to save artifact cards.</image:title>
      <image:caption>While the overall aim of the game can be violent in terms of slaying other creatures, the fantasy aesthetic somewhat sterilizes the action, meaning that you could play this game with younger or more sensitive players and it doesn’t come across as a brutish experience. Also, the artwork itself is very unique and might be appealing to a lot of players.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Magical Friends – First Impressions - Sometimes the creature queue can adversely influence how your turn goes, with new creatures being revealed as players take their turns so very strong creatures that a player didn’t anticipate could make their way into the game by the end of the round. That can negatively impact the strategy a player attempts to build.</image:title>
      <image:caption>Some tactics—like building a catapult when it’s avaiable—seem essential which could lessen the overall potential for varied strategies when playing the game numerous times. It would take several plays to see how this affects the experience in the long term.</image:caption>
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      <image:title>Blog - Magical Friends – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/neon-gods-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-10-03</lastmod>
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      <image:title>Blog - Neon Gods – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Neon Gods – First Impressions - Make it stand out</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Neon Gods – First Impressions - There are some compelling mechanics interwoven into the Neon Gods gameplay experience. While there are traditional structures like Watchtowers that can increase the security of a location, there are also money-focused and Blurp-focused buildings available for players who want to experiment with the economics and victory-point chasing parts of the game.</image:title>
      <image:caption>The combination of new gang recruits, event cards, and action selection gives each player a palette of neon-infused and colorful choices for every turn. Build a Factory and sell some Products. Or maybe Recruit a General, use a Doc to revive some gang members, and push forward to take over a key location. It’s all possible depending on how you use the actions on your turn.</image:caption>
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      <image:title>Blog - Neon Gods – First Impressions - I’m not entirely convinced that there is enough time to fully explore some of the potential design elements in Neon Gods. Nine rounds sound like a lot initially, but it doesn’t let you explore the economic portion of the game as much as it could, especially when players can likely interfere or even fully capture the infrastructure that you’ve planned.</image:title>
      <image:caption>As a possible critique of bullish corporations, cutthroat industry, and societal conflict, Neon Gods definitely works, but I’m not sure as an area control game if all of the individual pieces feel as rewarding as they could be for players. It doesn’t feel strong at two players. It’s too swingy. But it would likely open up and become a more engaging experience with three or four players who are exploring the different scenarios.</image:caption>
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  <url>
    <loc>https://www.quackalope.com/blog/the-court-of-miracles-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-09-14</lastmod>
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      <image:title>Blog - The Court of Miracles – First Impressions - Make it stand out</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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      <image:title>Blog - The Court of Miracles – First Impressions - If you’re a fan of area control games, then The Court of Miracles is interesting because it can facilitate up to five players and still finish in less than an hour. That’s a tough ask for many of its area-control peers, so this can be a welcoming foray into those types of strategy games while remaining accessible for a wide player base.</image:title>
      <image:caption>The combination of neighborhood control, special action Plot cards, interchangeable hidden workers, and coin-based permanent control markers is an intriguing one. The puzzle is light enough for newer players to enjoy but variable enough to give more veteran players something to think about.</image:caption>
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      <image:title>Blog - The Court of Miracles – First Impressions - The gameplay experience is considerably weaker with just two players, as there isn’t enough movement on the board and it’s easier to program out your moves. With three players, it’s better. But on the high end, with five, it’s likely that the board state would change so much between player turns that strategy and planning would be difficult. So there are significant changes to the experience depending on player count.</image:title>
      <image:caption>At the end of the day, the choices in The Court of Miracles are interesting for a few games, but I’m not sure there is enough variability and interesting card or token choices to keep some players engaged over more plays.</image:caption>
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      <image:title>Blog - The Court of Miracles – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/threetale-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-09-06</lastmod>
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      <image:title>Blog - ThreeTale – First Impressions - Make it stand out</image:title>
      <image:caption>Prototype copy provided by the publisher</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1630339484922-ZKJ3NES8YPLXJ6LQC8D8/ThreeTale_Render.png</image:loc>
      <image:title>Blog - ThreeTale – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - ThreeTale – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - ThreeTale – First Impressions - ThreeTale forces players to choose how they want their hero to progress. There is not enough time and space to effectively boost all of the stats or Shevitsa skills, so it’s a sometimes nail-biting debate as to what a hero should progress in. The endgame phase is a tough and unforgiving experience for heroes who are unprepared and it’s still difficult to even with a balanced team.</image:title>
      <image:caption>The layering of game phases in the game allows players to have a sense of what to expect but no certainty so there is a general goal for heroes in terms of how to best be equipped for the final challenges, but it’s enough variability that the puzzle of the spatial tiles and character leveling isn’t static for every game.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - ThreeTale – First Impressions - As of now, the prototype doesn’t fully demonstrate how characters can really differ from each other. The Shevitsa skills are the hardest to acquire in the game and the one way to boost your access to them is through the sacrifice of artifacts, which is the other avenue toward more customization or variability in hero design. These shouldn’t be exclusive of each other in building out a memorable character.</image:title>
      <image:caption>The terrain in the game does not create a visual or thematic connection to much beyond a green landscape. It’s all the same garden-esque tiles. Creating some unique tiles or spatial opportunities could give players a breath of fresh air each game rather than a return to the familiar.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1630339521947-RTP17YHTATHCF7EXUJLT/ThreeTale_Box_Illustration_Old.jpg</image:loc>
      <image:title>Blog - ThreeTale – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/bushido-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-08-30</lastmod>
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      <image:title>Blog - Bushido – First Impressions - Make it stand out</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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      <image:title>Blog - Bushido – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Bushido – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Bushido – First Impressions - The tactical decisions and damage-dealing finality of gameplay in Bushido don’t wear thin due to fast-paced games. Players can finish these martial bouts in 15 minutes or less for the most part. Sometimes a fight can stagger into a slower pace, but that’s the exception.</image:title>
      <image:caption>Debating when to strike back at your opponent versus when to change your guard and recover your cards is a tense decision that never gets old. There’s a sense of trepidation lingering in the air when you’re being hit and determining if you should take the blow so that you can get your cards back for next time.</image:caption>
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      <image:title>Blog - Bushido – First Impressions - The rulebook does not do a superb job of giving players a simple demonstration of how the turn-based gameplay functions. One player acts, performing a Technique card and trying to mitigate the damage from the opponent’s previous turn while also scoring hits of their own. Then the other player does the same until one player suffers enough hits to lose the remainder of their health.</image:title>
      <image:caption>The recommended Starter Deck card combos are not great and players would likely enjoy their first play of the game more if they went through the card drafting process.</image:caption>
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      <image:title>Blog - Bushido – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/steam-up-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-08-28</lastmod>
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      <image:title>Blog - Steam Up – First Impressions - Make it stand out</image:title>
      <image:caption>Prototype copy provided by the publisher</image:caption>
    </image:image>
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      <image:title>Blog - Steam Up – First Impressions - Make it stand out</image:title>
      <image:caption>Photo credits: Hot Banana Games</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1628692928395-S2DKX3LP1E23N1RN8I30/Showcase+Gameplay.jpg</image:loc>
      <image:title>Blog - Steam Up – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Steam Up – First Impressions - Steam Up offers variability without complexity, strategy without undue length, and aesthetic immersion with just the right doses of spice and production.</image:title>
      <image:caption>The game flows very smoothly between players. There are multiple actions that players can choose from, but they can only perform two each turn, so there isn’t a lot of downtime where players are left waiting for the action to get around to them. Also, the rotating turntable means that players must always adjust what they’re doing depending on where the steamers are located. That’s engaging, even if it’s not your turn.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Steam Up – First Impressions - While there is variability in the animal boards that players use to score Dim Sum, there isn’t a ton of depth that will be unlocked as you play the game more and more. It’s there from the beginning and what you see is what you get.</image:title>
      <image:caption>For a game that lasts 45-60 minutes, that likely won’t bother many players, but it will be something to consider if you’re hoping for a deeper strategy to emerge as you become familiar with the mechanics.</image:caption>
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      <image:title>Blog - Steam Up – First Impressions</image:title>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/the-networks-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-08-11</lastmod>
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      <image:title>Blog - The Networks – First Impressions - Make it stand out</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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      <image:title>Blog - The Networks – First Impressions - Make it stand out</image:title>
      <image:caption>Photo credits: Formal Ferret Games</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1628629695737-Y59I52CW0IPXEWGOFD0U/Board.png</image:loc>
      <image:title>Blog - The Networks – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - The Networks – First Impressions - There are a lot of laughs inside of The Networks because it skewers and displays some of the most absurd elements of television shows. There are so many amusing parodies of shows that players are familiar with and it plays on the tropes that exist in the entertainment world.</image:title>
      <image:caption>The Networks has a lot of content in the base box, with Network cards that build interaction and complex action-resolution, as well as more cards than you’ll use in a game. For the adventurous, even more content exists in expansions to really elevate the game to another level of depth and opportunity.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - The Networks – First Impressions - The component quality can sometimes feel like it’s from another age of board games. Flat-colored pictures on white cardboard don’t pop off the table quite like the colorful, vibrant, plastic miniature-filled worlds that are being offered up thanks to crowd-funding platforms like Kickstarter or Gamefound.</image:title>
      <image:caption>Once you’ve played the game enough, you’ll be familiar with all of the jokes from the shows, so some of the humor won’t be as powerful in successive plays. Expansion content will certainly stave off that feeling, but it lurks in the background all the same.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/secrets-and-soirees-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-08-10</lastmod>
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      <image:title>Blog - Between Two Castles: Secrets &amp;amp; Soirees – First Impressions - Make it stand out</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1628619042419-YQIZDHX6WORZIPTITUIB/A05I2482.jpg</image:loc>
      <image:title>Blog - Between Two Castles: Secrets &amp;amp; Soirees – First Impressions - Make it stand out</image:title>
      <image:caption>Photo credits: Stonemaier Games</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1628619103111-NEXN7R4XZXWUIVJLOXZ9/2X5A0239.jpg</image:loc>
      <image:title>Blog - Between Two Castles: Secrets &amp;amp; Soirees – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Between Two Castles: Secrets &amp;amp; Soirees – First Impressions - The secret rooms add a new layer of strategy for players to consider as they construct larger networks of room types than ever before. Activity rooms and more tiles for each of the other room types further increase depth.</image:title>
      <image:caption>Solo play with the Automa and a new 2-8 player variant with a singular focus on the castle in front of you. That’s two new ways to play Between Two Castles of Mad King Ludwig in one small box.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Between Two Castles: Secrets &amp;amp; Soirees – First Impressions - The overall gameplay loop is the same. If you’re looking for a longer game or a more intrusive set of expansion rules, this doesn’t provide that. It’s focused on improving what’s already there.</image:title>
      <image:caption>Activity rooms provide another spatial puzzle for players to weigh when building a castle, but they are definitely the weakest link in the chain of new content from the Secrets &amp; Soirees expansion.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1628619127829-358LN3DRQUZVL522H3YJ/2X5A0214.jpg</image:loc>
      <image:title>Blog - Between Two Castles: Secrets &amp;amp; Soirees – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/chronicles-of-drunagor-rfy-/-wfy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-27</lastmod>
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      <image:title>Blog - Chronicles of Drunagor - RFY / WFY</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1627399362371-W8GLVBEA45YG2FW7J47V/CoD+1.JPG</image:loc>
      <image:title>Blog - Chronicles of Drunagor - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1627399378854-BXDO79EM2G7PCEZVCMX2/CoD+2.JPG</image:loc>
      <image:title>Blog - Chronicles of Drunagor - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1627400485514-7DMDFDC89VDW4PSUT01W/CoD+4.JPG</image:loc>
      <image:title>Blog - Chronicles of Drunagor - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1627399652819-MOEWLL44OOH8RQ9KCY7T/CoD+3.JPG</image:loc>
      <image:title>Blog - Chronicles of Drunagor - RFY / WFY</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1627400436775-QKAUB1UCBPXNZYUVHC2J/CoD+5.JPG</image:loc>
      <image:title>Blog - Chronicles of Drunagor - RFY / WFY</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1627399976330-DXFLQD4M52ZPDENU4NA6/Capa_aod_sited.png</image:loc>
      <image:title>Blog - Chronicles of Drunagor - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/guild-master-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-08-10</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1627313346752-G21W1ZMXNFEVVIC1DNA7/guild-master-header-200730-0.jpg</image:loc>
      <image:title>Blog - Guild Master – First Impressions - Make it stand out</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1627313456408-BEQNXFWIZYCF541MQR6L/guild-master-components-1140px.jpg</image:loc>
      <image:title>Blog - Guild Master – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1627313473398-MIGZ6OKORRZNCMMV29S7/GdM-card-spread-2.jpg</image:loc>
      <image:title>Blog - Guild Master – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Guild Master – First Impressions - Any hidden order-selection system is bound to create tension and anxiety, along with the thrill of surprise when players reveal what they’ve picked. Guild Master achieves that, as well as an additional layer of social negotiation as player navigate the resolution of the round.</image:title>
      <image:caption>Guild upgrades through building, adventurer recruiting through bidding, and contract fulfillment through skill checks. There is quite a bit of strategic consideration every turn and the decisions of other players compound the risk and reward system that Chris Antony has introduced.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Guild Master – First Impressions - With any game that relies on player interaction and negotiation, higher player counts typically result in the best experience. While Guild Master still plays well at two, it’s certainly going to be a more engaging gameplay session with three or four players as there is more competition for the spaces on the board.</image:title>
      <image:caption>It’s got quite the table presence and it takes up a lot of real estate. The main board, the upgrades, and the player boards all need to cram close together so players can see what everyone else is doing so the visual clutter might be a lot for some players.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1627313502368-7W4QE1Y044LA023Q6OF3/guild-master-product-shot-2.jpg</image:loc>
      <image:title>Blog - Guild Master – First Impressions - Make it stand out</image:title>
      <image:caption>Photo credits: Good Games Publishing</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/fossilis-rfy-/-wfy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626752453317-CYFR1RPUFZTU0H4FXSJ3/pic5571438.jpg</image:loc>
      <image:title>Blog - Fossilis - RFY / WFY</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626752468070-53QZD3NDLLCXZ6KUNC7J/pic5507200.jpg</image:loc>
      <image:title>Blog - Fossilis - RFY / WFY - Make it stand out</image:title>
      <image:caption>Photo credits: Sean Jacquemain</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626752519773-EERO3SJOS445EYEZO6R3/pic5507202.jpg</image:loc>
      <image:title>Blog - Fossilis - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626752535553-5PWP0U559PRSQVI65R33/pic5017060.jpg</image:loc>
      <image:title>Blog - Fossilis - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Fossilis - RFY / WFY</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626752586682-8EC36F9BFNGJOPI7KTUY/pic5507199.jpg</image:loc>
      <image:title>Blog - Fossilis - RFY / WFY</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626752600991-W76ZHYZVNWRIAUYDJL8H/pic4754390.png</image:loc>
      <image:title>Blog - Fossilis - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/wreck-and-ruin-rfy-/-wfy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626724836501-B0XQSGJ0C70984DZR8BK/pic4576069.jpg</image:loc>
      <image:title>Blog - Wreck and Ruin - RFY / WFY</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626730327452-HJ1Q8UE7HHPN7BZZIGU4/pic4117179.jpg</image:loc>
      <image:title>Blog - Wreck and Ruin - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626730341399-ICFQAVNV1LGPJJTCJ5Y8/pic3776735.jpg</image:loc>
      <image:title>Blog - Wreck and Ruin - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626730432326-UAMTV4LN98OR83342QMF/a26c31c464298a93cdce62d5a8a0d74f_original.jfif</image:loc>
      <image:title>Blog - Wreck and Ruin - RFY / WFY</image:title>
      <image:caption>Photo credit: Mark McKinnon</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626730539008-P8JCTPGBGJV1YTIGPPL5/13bb9ff20feb9f2d0bd77875f5c4740c_original.jpg</image:loc>
      <image:title>Blog - Wreck and Ruin - RFY / WFY - There are a lot of things to consider with a game like Wreck and Ruin. The numerous game modes that can be used make it an open playground of vehicular madness. And the four factions give some sense of personal ownership on the part of the players while not forcing a lot of rules down their throat. It’s a good combination of systems that could be a big hit for certain players.</image:title>
      <image:caption>The variety of vehicles creates a good decision-making experience for figuring out where and when to move and how to keep every unit as supported as possible.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626730474894-2W6ZBTWMPNAMYQ57LA2K/Capture.JPG</image:loc>
      <image:title>Blog - Wreck and Ruin - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/the-rival-networks-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626718787176-BIBA74P4RLNWWUAO1SSO/pic5193203.jpg</image:loc>
      <image:title>Blog - The Rival Networks – First Impressions - Make it stand out</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626721649579-7GOYERU1VRQKQ9Y069HZ/RN+-+1.JPG</image:loc>
      <image:title>Blog - The Rival Networks – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - The Rival Networks – First Impressions - The humorous reflection of the TV entertainment business is on full display in the absurd shows and maladjusted stars that feature in them. The parody is part of the experience in The Rival Networks, just like in Gil Hova’s other design.</image:title>
      <image:caption>Between the Genre Bonuses, Network cards, and Season Awards, there are enough interesting decisions to keep players engaged throughout the 30-45 minute playthrough.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - The Rival Networks – First Impressions - Unlike in The Networks, players will see every card in the game every time they play, which means that the comedic return on the Shows and Stars will lessen with each play.</image:title>
      <image:caption>Given the reduced amount of content for the game (which allows it to fit in a smaller box and be more accessible to new and returning players), it’s entirely possible that players could get stuck in a rut regarding how they approach strategy in the game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626721633226-6Z18SZRS0FBL1UDBVB86/RN+-+3.JPG</image:loc>
      <image:title>Blog - The Rival Networks – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/veilwraith-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626104332602-LG0WLH51X1I4WITUVP4M/pic5327187.jpeg</image:loc>
      <image:title>Blog - Veilwraith – First Impressions - Make it stand out</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626116431029-PGW2G38VZ7P3107B0CBW/Veilwraith.JPG</image:loc>
      <image:title>Blog - Veilwraith – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626104529810-N9HO2A01G6DEYBG71YYI/e1de8c72c3309e7474b38d44f575839f_original.jpeg</image:loc>
      <image:title>Blog - Veilwraith – First Impressions - A Vignette is the micro setting for each game of Veilwraith. It provides the Threats that will be shuffled into the main deck, as well as the fearsome Foes that must be vanquished in order to leave safe in the knowledge that the Veil is a shade safer.</image:title>
      <image:caption>The Vignettes progress into each other and grant the player a reward for successfully completing it. Each Vignette will introduce any variations on the main gameplay outside of the Threats and Foes that are shuffled together with the Keys.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626104554327-Y3QY5TMOH6MEV84G1YKZ/d3903bd9cb982239d080cc02d04de7ef_original.jpeg</image:loc>
      <image:title>Blog - Veilwraith – First Impressions - The Keys are the fragments of humanity and sanctuary in the Veil and all five of them must be collected in order to secure a path to the Portal. Keys are shuffled in with the Threats and the Foes and require actions for players to obtain them.</image:title>
      <image:caption>Thankfully, Keys do provide a respite from the dark and dangerous corners of the Veil. Players must be wise when deciding the best time to call upon these spiritual favors. Using them in the right moments can be the difference between victory and defeat.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626104710370-T55GWNLG03I6U76PTR78/e2141ae73b004a4da341d03e0fb44038_original.jpeg</image:loc>
      <image:title>Blog - Veilwraith – First Impressions - There are Threats, who will never stop appearing in the Veil, and then there are Foes, who represent the greatest physical obstacles in the path of the Veilwraith. Foes take more time and energy to defeat while simultaneously draining the resources and spiritual energy of the Wraith.</image:title>
      <image:caption>Each Vignette will have certain Foes shuffled into the main Threat deck and these Foes—like the Keys—must all be defeated and accounted for before escape is an option. Similar to the Keys, the manner in which these are considered and confronted is important to the survival of the Veilwraith.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Veilwraith – First Impressions - Veilwraith sets up quickly, plays smoothly, and poses a challenge to players while doing so. All of that is advantageous for a solo game or something that you want to play more than once in a single sitting.</image:title>
      <image:caption>The artwork is sumptuous, the mechanics are simple yet satisfying, and the scale of difficulty that players can explore is vast.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Veilwraith – First Impressions - If you’re buying the base game, there are only five Vignettes to tackle as a Veilwraith. That’s not a lot, especially given that the expansion adds on 15 more Vignettes, as well as many more Threats and Foes.</image:title>
      <image:caption>This means that if you just own the base game, what you’re exploring more is the varying degrees of difficulty in approaching the content rather than the volume of content in the game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1626104810109-1SCOZYD0EBUKKKEE6GO9/pic6019005.jpeg</image:loc>
      <image:title>Blog - Veilwraith – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/micromacro-crime-city-rfy-/-wfy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1625672444825-ZT9KXDWSUGEZKBPAMFGV/MIMA_logo.689064ae.png</image:loc>
      <image:title>Blog - MicroMacro: Crime City - RFY / WFY</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1625690159632-ADWPIM0SIYZWDXW541W6/MIMA_teamup.68fc061d.jpg</image:loc>
      <image:title>Blog - MicroMacro: Crime City - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - MicroMacro: Crime City - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1625690710056-NTDDDN4LSYJLV7KGBYS9/cards.f73b1e7f.jpg</image:loc>
      <image:title>Blog - MicroMacro: Crime City - RFY / WFY</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1625693373633-7KNZLU7QYG0RBB230VFE/Top+Hat.JPG</image:loc>
      <image:title>Blog - MicroMacro: Crime City - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1625692177265-892M90ON5OSG6QOFS7DL/packshot.5824965e.jpg</image:loc>
      <image:title>Blog - MicroMacro: Crime City - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/ruthless-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624986162007-N7XT3D17H58WZRLWZUQ7/pic4120596+%281%29.png</image:loc>
      <image:title>Blog - Ruthless – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624989793643-5TSZMXRQGX8X9U60LTZQ/PXL_20210629_172414510.MP_3.jpg</image:loc>
      <image:title>Blog - Ruthless – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624989760896-GC2G56MYUII30YJ3AO6Y/PXL_20210629_172141115_2.jpg</image:loc>
      <image:title>Blog - Ruthless – First Impressions - Players start with the basic actions that jumpstart the game. Powder Monkeys, the sad saps who hold down the ship until more equipped sailors are recruited, allow you to Plunder treasure, Bury lesser cards from your deck, and then refresh the Tavern Row when you need new blood. And then Doubloons are the starting Treasure that will help you recruit new Crew.</image:title>
      <image:caption>In the first few rounds, Powder Monkeys and Doubloons are your main engine, but by the end of the game they will be scarce as you rely on stronger pirates with better abilities.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624989859127-G04SFPW79WNM4TFXNW8E/PXL_20210629_171136507_2.jpg</image:loc>
      <image:title>Blog - Ruthless – First Impressions - Treasure is the game’s mechanic for gaining new Crew. Doubloons start it off, but eventually you’ll have gems, rum, gold, and maybe even relics that fill your coffers.</image:title>
      <image:caption>Treasure frequently has immediate versus long-term benefits. Cash in right away or keep it for later to increase your cash flow.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624989906064-G4YM44SX1CL2Z1YCXQJ0/PXL_20210629_171858293_2.jpg</image:loc>
      <image:title>Blog - Ruthless – First Impressions - Notoriety Points win the game. Get some at the beginning as you start off small but then gun for the big points at the end as your crew gets stronger.</image:title>
      <image:caption>Legendary Achievements, unused Parley tokens, and particularly strong Crew members at the end (like Quartermasters and Captains) will all provide additional sources of Notoriety Points.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Ruthless – First Impressions - Ruthless offers players choice—to focus on certain numbers or suits, to avoid punishing other players (or to indulge), and to make their deck what they want in what is ultimately a small-box experience.</image:title>
      <image:caption>The gameplay shifts in satisfying ways at different numbers, with tight back-and-forth at two and more free-flowing change in the Tavern Row at four.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Ruthless – First Impressions - If you’re not a fan of set collection, that’s the main way of building strength and scoring points in the game as you’re trying to get poker hands with what you play from your hand or recruit that turn.</image:title>
      <image:caption>After a while, players’ familiarity with what can be done in the game will firm up, meaning the game will surprise less (until the expansion introduces new elements).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624986178780-8YOZEP6SLPDSM2EZJWWS/pic4144270.jpeg</image:loc>
      <image:title>Blog - Ruthless – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/a-conversation-with-justin-gary</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-06-29</lastmod>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/6-siege-the-board-game-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-06-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624892594821-LZPRP4D0G65TCJ5HYJJ4/Screen+Shot+2021-06-28+at+10.02.57+AM.png</image:loc>
      <image:title>Blog - 6: Siege - The Board Game – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - 6: Siege - The Board Game – First Impressions - If you’re a fan of the video game, the influential decisions on what operators to bring and how to deploy at the beginning of the game continue to have weight and creates unique gameplay experiences.</image:title>
      <image:caption>Fans of skirmish games will be impressed with the layers of gameplay decisions that stack on top of each other to build a strategic heavyweight that plays in a shorter amount of time than you’d expect.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - 6: Siege - The Board Game – First Impressions - Setting the game up is actually part of the game’s mechanics and strategy, so it will feel involved for those that like a quick start to a game. This is a slow-burning fuse to start (which can blow up quite kinetically after just a round or two).</image:title>
      <image:caption>With multiple maps, operators, and abilities able to be used in the game, action paralysis can sink in for players who get overwhelmed by the scope of what can happen in a game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624892743594-O2R59YWMRUFY2VL2PWRY/image-asset.jpeg</image:loc>
      <image:title>Blog - 6: Siege - The Board Game – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/vampire-the-masquerade-heritage-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624463423837-ZEI2806OL7ZM9T49NNA9/vtm_Box_EN_2.png</image:loc>
      <image:title>Blog - Vampire: The Masquerade - Heritage – First Impressions - Make it stand out</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624463447778-J1PWPWL18RDMI268Y8HK/Ed_Vampire_3D_Game_Mockup3.png</image:loc>
      <image:title>Blog - Vampire: The Masquerade - Heritage – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624471538660-E2N5RANLT1QNJ9OGYRKG/vtm_900x600_15.jpeg</image:loc>
      <image:title>Blog - Vampire: The Masquerade - Heritage – First Impressions - The bloodline is what matters! Start with your Clan leader and then build a family of sires and childer that will help you win Battlegrounds and complete historical missions.</image:title>
      <image:caption>Each sire can have up to three childer. These characters are the elder member in the Bloodline with up to three younger members brought in underneath.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624471718643-HP15Y8CRA2HPUPY6QNLZ/vtm_900x600_14.jpeg</image:loc>
      <image:title>Blog - Vampire: The Masquerade - Heritage – First Impressions - The board includes the characters that you can recruit into your Bloodline, the missions that you need to fulfill by the end of the narrative, and the three Battlegrounds that players will compete for.</image:title>
      <image:caption>This is the full visual puzzle that players will need to solve outside of their personal Bloodlines.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624471813034-UJNA4YN62DGBXB74XDH8/vtm_900x600_11.jpeg</image:loc>
      <image:title>Blog - Vampire: The Masquerade - Heritage – First Impressions - Characters can be ordinary and provide certain symbols for Scheme and Battleground activations…</image:title>
      <image:caption>Or they can be Ancilla with their own abilities that activate once recruited. Ancilla vampires with multiple abilities can make Heritage very exciting for players.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624471931920-55128HL6WRF5TZ989SE2/vtm_900x600_12.jpeg</image:loc>
      <image:title>Blog - Vampire: The Masquerade - Heritage – First Impressions - The clans of the Camarilla are all unique in the way that they play.</image:title>
      <image:caption>Slowing increasing their number of Schemes throughout the legacy game will give players more powerful and diverse options.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Vampire: The Masquerade - Heritage – First Impressions - Heritage uses the narrative infrastructure of the World of Darkness and Vampire: The Masquerade to create a character-focused game where the vampires become the biggest part of the story. If you like character-building in RPGs, the mechanics of this game actively allow you to do that.</image:title>
      <image:caption>This is a legacy game where the contents of the box can still be used for custom games after the campaign is finished.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Vampire: The Masquerade - Heritage – First Impressions - Heritage takes a while to get started. If you play the custom game first or only get a few games into the campaign, it may be hard to see the potential.</image:title>
      <image:caption>The intense connection to the Vampire: The Masquerade source material can sometimes make it harder for players to learn the game as vocabulary and mechanical terminology leans into the vampiric world-building rather than the easiest way to teach the game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624463025732-O5KAI7JYKFD9GRL1WRQ3/77963e802464d0d0658663309db53039_original.png</image:loc>
      <image:title>Blog - Vampire: The Masquerade - Heritage – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/trails-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624122863742-2BVR78YWU2HIYRLLQ854/TRAILS-full-bleed-Front.jpg</image:loc>
      <image:title>Blog - TRAILS – First Impressions - Make it stand out</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624123096429-1O1SRDZDD0N7EK9IS1DT/TRAILS+27+Full+Layout.jpg</image:loc>
      <image:title>Blog - TRAILS – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624123127396-3I3WJT1GQP04FWJLRDEW/TRAILS+Layout+2.jpg</image:loc>
      <image:title>Blog - TRAILS – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - TRAILS – First Impressions - TRAILS takes the spirit of PARKS—beautiful illustrations, peaceful gameplay, accessible experience—and simplifies the design in order to appeal to an even wider audience. PARKS may be accessible to many in the hobby, but TRAILS can function as a true gateway game for people who don’t play typically.</image:title>
      <image:caption>The small-box game can be carried easily when traveling, whether to a friend’s house or on vacation, so that the experience can be enjoyed no matter where you are.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - TRAILS – First Impressions - For players that felt PARKS was just light enough then this new title might be too sparse an experience to merit adding to the collection.</image:title>
      <image:caption>Without the Park cards and other variable mechanisms that made PARKS have some meat on its bones, the replayability of TRAILS will be greatly reduced from other games that you might normally play.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624123146419-ME2JD557F2A8QNLSAP8X/TRAILS-square-spread-1.jpg</image:loc>
      <image:title>Blog - TRAILS – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/between-two-castles-of-mad-king-ludwig-rfy-/-wfy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
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      <image:title>Blog - Between Two Castles of Mad King Ludwig - RFY / WFY</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624049784165-L16OM8F3RM6UA9SDZPZI/Utility-Scythe-Room2.jpg</image:loc>
      <image:title>Blog - Between Two Castles of Mad King Ludwig - RFY / WFY</image:title>
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      <image:title>Blog - Between Two Castles of Mad King Ludwig - RFY / WFY</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624049784569-166314AHPSD0XNS9483R/Sleeping-dressing-room2.jpg</image:loc>
      <image:title>Blog - Between Two Castles of Mad King Ludwig - RFY / WFY</image:title>
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      <image:title>Blog - Between Two Castles of Mad King Ludwig - RFY / WFY</image:title>
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      <image:title>Blog - Between Two Castles of Mad King Ludwig - RFY / WFY</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1624050896291-2E3JQJ31IULR3U7XNPHW/3d-castles-768x752.png</image:loc>
      <image:title>Blog - Between Two Castles of Mad King Ludwig - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623965678122-NMDY7YH228YRW34D1970/Room-Tiles.png</image:loc>
      <image:title>Blog - Between Two Castles of Mad King Ludwig - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/red-rising-rfy-/-wfy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623942370812-7UIPWSWF30JUSORV0OV3/3D-Box-collector-768x915.png</image:loc>
      <image:title>Blog - Red Rising - RFY / WFY</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623945861287-QQWV53IOHWZCOZT2B2B6/redrisingdeluxecover.jpg</image:loc>
      <image:title>Blog - Red Rising - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623948831328-E6AVOFL27M2Q9J8TPZAO/CIlFZ3e09gXL7dONyvjJB0.jpg</image:loc>
      <image:title>Blog - Red Rising - RFY / WFY</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623947382389-PQ40OMLBEKWUKAHOHGMU/logoTransparentBackground_small.png</image:loc>
      <image:title>Blog - Red Rising - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Red Rising - RFY / WFY - Make it stand out</image:title>
      <image:caption>Photo credit: Stonemaier Games</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/mind-mgmt-rfy-/-wfy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623686423263-EJTFWOUOWEWTRJJ2JJ1U/pic4865069.jpg</image:loc>
      <image:title>Blog - Mind MGMT - RFY / WFY</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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      <image:title>Blog - Mind MGMT - RFY / WFY</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623686462470-ZL3B2BGV1IFWEIBYDWAZ/Square+MIND+MGMT+Avatar-Dusty.jpg</image:loc>
      <image:title>Blog - Mind MGMT - RFY / WFY</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623686464143-067UTXUCUDDIWCSIR6Y6/Square+MIND+MGMT+Avatar-Lyme.jpg</image:loc>
      <image:title>Blog - Mind MGMT - RFY / WFY</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623686464284-ETT0IASH6STPL6W5K9NE/Square+MIND+MGMT+Avatar-meru.jpg</image:loc>
      <image:title>Blog - Mind MGMT - RFY / WFY</image:title>
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      <image:title>Blog - Mind MGMT - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623692387296-GDYYYGT6B8V9I0668SO3/mm-inside+screen.png</image:loc>
      <image:title>Blog - Mind MGMT - RFY / WFY</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623692536788-QVRB58QLF8MRNF9LDYF9/mm-inside+deluxe.png</image:loc>
      <image:title>Blog - Mind MGMT - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623694280264-EGL9WEV0UC30BA8RKXRG/game_board_final_flat16x16.jpg</image:loc>
      <image:title>Blog - Mind MGMT - RFY / WFY - The neutral background color of the board leaves a distinct contrast with the Features that players will need to key in on and the empty space around those Features gives ample room for standees or wooden meeples to fit without blocking the view of important information.</image:title>
      <image:caption>It doesn’t sacrifice the distinct art appeal of the game but it ensures that players all have an easier time distinguishing what’s where on what can become a crowded board.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623696431632-WFS97WTOF73I00TMFJDI/mm-setupTM-retail.png</image:loc>
      <image:title>Blog - Mind MGMT - RFY / WFY</image:title>
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      <image:title>Blog - Mind MGMT - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623695048295-W4PH7S8LHGQO8BPXT9N8/MM-sealed+package+open.png</image:loc>
      <image:title>Blog - Mind MGMT - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623695181288-MEKHE3D5JAJAABNXNX4M/mm-immortals.png</image:loc>
      <image:title>Blog - Mind MGMT - RFY / WFY - Immortals change up the game by giving the Recruiter ways to block information-gathering on the part of the Rogue Agents while also granting the Mind MGMT player other avenues to recruit.</image:title>
      <image:caption>On the other hand, Rogue Agents can shakedown these Immortals with the chance of permanently slowing the Recruiter’s ability to gather recruits around the city. It’s a two-way street for players to manipulate.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623695349969-K0JWN83K4993IRSAL8ZU/mm-mayhem.png</image:loc>
      <image:title>Blog - Mind MGMT - RFY / WFY - Mayhem creates permanent blockades in the city that will inhibit the movement of both sides. It tightens the maneuverability of the Recruiter but also makes Rogue Agents have to dodge around as well.</image:title>
      <image:caption>It represents one of the mechanisms in play that constrict how the game is played. In the end it elevates the tension and creates a more memorable experience when slipping around the map as the Recruiter or tightening the noose when you’re one of the Rogue Agents.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623695559551-NIZBPS3FXMGYWSMHI42S/mm-mental+note.png</image:loc>
      <image:title>Blog - Mind MGMT - RFY / WFY - Mental notes are what you make of them. When the Recruiter verifies the exact time they were on a location, then yes, it has a singular purpose, but the unverified white side of these dry-erase components can be used to create your own notation system.</image:title>
      <image:caption>Write entirely with iconography. Develop your own Spark Notes for Mind MGMT. Write whatever you need after asking questions to get a better sense of where the Recruiter is and what information has been revealed.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623696162321-XA7RUISBP6ZUKJ46RO9F/MM-Box-angle-transparent-cropped.png</image:loc>
      <image:title>Blog - Mind MGMT - RFY / WFY - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/death-roads-all-stars-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-06-09</lastmod>
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      <image:title>Blog - Death Roads: All Stars – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Death Roads: All Stars – First Impressions</image:title>
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      <image:title>Blog - Death Roads: All Stars – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623258401016-664JKI9BRZ9E6BUWOGSV/Playtest_DRAS_04.2021_7.jpg</image:loc>
      <image:title>Blog - Death Roads: All Stars – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623258532696-E4FWLHK89HV46SJ9DXBU/Car_Board_Little+Monster_DRAS.jpg</image:loc>
      <image:title>Blog - Death Roads: All Stars – First Impressions - The car board will track your health, handling, and gear, as well as your car’s specific damage output when hitting other vehicles.</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623258652218-YG9B5PW4PUR85OK23YJ0/Driver_Boards_Swift_Daddy_DRAS.png</image:loc>
      <image:title>Blog - Death Roads: All Stars – First Impressions - Each driver has three skills that can be utilized during a turn instead of (or in addition to) playing a card.</image:title>
      <image:caption>And there is always a passive ability that players can take advantage of throughout the game.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623258731723-GI2JBKM14U46MPT08744/VehicleCards_Yellow_DRAS.png</image:loc>
      <image:title>Blog - Death Roads: All Stars – First Impressions - Vehicle cards are the standard cards in a deck that will enable you to increase the output of your vehicle, moving faster and farther while also changing gears and providing other bonuses (like drawing new cards).</image:title>
      <image:caption>The gear you are in will determine what level of action you’re able to accommodate when playing a card. Keep that in mind!</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623258850684-7VPNRZ096LO4PODRR43S/Weapons-Middle_DRAS.png</image:loc>
      <image:title>Blog - Death Roads: All Stars – First Impressions - And then Weapon cards are the heavy bruisers of the game. Along with the Vehicle cards, they are used to set up big attacks to soften up players… or wipe them out entirely.</image:title>
      <image:caption>Picking a robust lineup of Weapon cards can really give you an edge when facing off against the other drivers.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Death Roads: All Stars – First Impressions - It’s full of action. Cars are smashing into each other. Bullets are flying. Pieces are breaking. And things careen all over the place. It’s madness contained into one stretch of road.</image:title>
      <image:caption>The design is elegant, reducing component maintenance while increasing replayability and player agency when building out a car and driver team.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Death Roads: All Stars – First Impressions - Player elimination rubs some people the wrong way. If you don’t want people sitting out while watching a game continue, this game may bother you.</image:title>
      <image:caption>Some car, driver, and gear combinations will be stronger than others and also players could gang up on others, making for lopsided moments.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1623260415623-DLDZVAF35UZRPSSDBXYJ/Familly_Picture_DRAS.png</image:loc>
      <image:title>Blog - Death Roads: All Stars – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/fall-of-the-mountain-king-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1622518161232-QHM2EZ87PU1M344CY9JH/FMK_box_front+%281%29.jpg</image:loc>
      <image:title>Blog - Fall of the Mountain King – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Fall of the Mountain King – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1622519455559-NTW2YYFDCXLFO2WQOUO9/backerkitcount2.jpg</image:loc>
      <image:title>Blog - Fall of the Mountain King – First Impressions - Fall of the Mountain King is a board game study of a society in decline. Disparate clans of trolls seek glory and influence and are swayed by the aggressive action and conflict of the most ambitious types.</image:title>
      <image:caption>The trolls are destined to fall to the gnomes. We know this already. But how it happens is worth experiencing. Players will vie for the attention of champions and clans, all while faltering under the relentless advance of the gnomes. Attack the gnomes. Increase your stature while doing so. But know that failure is imminent.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1622519468810-M7KE12VCUNQ2HKZ5PW4T/backerkitcount3.jpg</image:loc>
      <image:title>Blog - Fall of the Mountain King – First Impressions - The gnomes will assail the mountain kingdom over the course of three waves. Each one is stronger than the last and it’s up to players to figure out the best way forward. In between the larger incursions, players will want to fight the gnomes to gain prestige and the loyalty of the clans under attack.</image:title>
      <image:caption>With each big gnome push, though, the motives switch. Players want their trolls to valiantly succumb to the invasion… before the trolls of other players. It’s all about who has the clout to say they died defending the homeland.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1622519487227-V6LF2IIRK2CURM3PX7SX/backerkitcount5.jpg</image:loc>
      <image:title>Blog - Fall of the Mountain King – First Impressions - And to control that hot-then-cold process is an intricate system of actions for players to consider. Bolster and gain more trolls to replace those fallen. Advance into new territories before your rivals and be in position for the next assault.</image:title>
      <image:caption>Gain influence with champions so that they can increase the potency of your trollish forces. Increase your supply to build up the reserve of what you can do. And then infiltrate the tunnels to get a better idea of what the gnomes are up to and where they’ll strike next.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1622519506486-40JA90ZQ6624JXFCYVN7/BKcount1.jpg</image:loc>
      <image:title>Blog - Fall of the Mountain King – First Impressions - The gnomes will win. They have overwhelming numbers. So it’s up to the smartest trolls to decide when and where they make their last stand. Protect the great halls. They are the cultural hub of the trolls in the mountain.</image:title>
      <image:caption>If your trolls surround the great halls more than others, it’s just one more chance for glory. Influence with the troll clans and a place in the history books. That’s where the real heroes reside.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1622519525263-WB3IRA9E4J5140H0AWLP/Screen+Shot+2021-05-21+at+12.32.55+PM.png</image:loc>
      <image:title>Blog - Fall of the Mountain King – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1622519551661-ZF981LPKXNKK1SD1LEID/Screen+Shot+2021-05-21+at+12.36.54+PM.png</image:loc>
      <image:title>Blog - Fall of the Mountain King – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Fall of the Mountain King – First Impressions - Like other Burnt Island Games, Fall of the Mountain King uses familiar mechanics in unusual ways, to great effect. The area control is fascinating and subversive. The action selection is clever and nuanced.</image:title>
      <image:caption>While many games could be described as a puzzle in terms of players developing strategies, titles from Burnt Island Games really feel like you’re exploring a crunchy and satisfying mechanical mystery and Fall of the Mountain King does this in spades.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Fall of the Mountain King – First Impressions - There is a lot going on that players have to manage. Juggling a layered area control approach with a spatial action selection process while considering the influence of troll champions and the advance of the gnome army might be a bit much for some players. It’s definitely a heavier mid-weight title.</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1622520509915-KFDSFKETO0WG7VYIFRLY/FMK_teaser_1200x630logo.jpg</image:loc>
      <image:title>Blog - Fall of the Mountain King – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/robot-quest-arena-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1622486396482-ZZ2VBAD3EOVF06W5H17J/RQ_crate.png</image:loc>
      <image:title>Blog - Robot Quest Arena – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Robot Quest Arena – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1622486411639-ZDU5BPG38514ZSHRS2AO/RQ_petri.png</image:loc>
      <image:title>Blog - Robot Quest Arena – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1622486455122-PZRVXW7X2KDO42KQCLFG/RQ_pug.png</image:loc>
      <image:title>Blog - Robot Quest Arena – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Robot Quest Arena – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Robot Quest Arena – First Impressions - The deckbuilding is light but rewarding with a lot of different melee and ranged pathways that players can explore, as well as energy and hand increases to extend the life of your turn.</image:title>
      <image:caption>The visual style of Robot Quest Arena is inviting to players of all ages and the gameplay can act as an entryway to more complex titles within the dual genres of skirmish games and deckbuilding games.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Robot Quest Arena – First Impressions - While there are many winning combinations that can be crafted in the deckbuilding process, some players may be frustrated by card powers that can be manipulated to enable instant KOs.</image:title>
      <image:caption>With expansions and additional robots, the increased variability could easily keep many players engaged over multiple plays, but the base box alone might not be enough for those wanting a deep, iterative skirmish game.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/railroad-ink-challenge-first-impression</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1622416314680-9XMV35N1FH6C78QLGEN3/Railroad-Ink-Challenge_Cover.jpg</image:loc>
      <image:title>Blog - Railroad Ink Challenge Digital – First Impressions - Make it stand out</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1622416350683-YLORRXT12O24127KYOA2/RailroadInkChallenge_Desktop_06.png</image:loc>
      <image:title>Blog - Railroad Ink Challenge Digital – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Railroad Ink Challenge Digital – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Railroad Ink Challenge Digital – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Railroad Ink Challenge Digital – First Impressions - The digital interface is both a convenient, visually-appealing way to play Railroad Ink and a new gameplay experience that allows for unique online enjoyment of the popular title.</image:title>
      <image:caption>With a community leaderboard, player challenges, and additional online features, Railroad Ink Challenge gives can function with broadened scope and connect more fans of the game while also enticing the uninitiated (like me) with a highly-accessible entry to the series.</image:caption>
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      <image:title>Blog - Railroad Ink Challenge Digital – First Impressions - Part of the joy of a roll-and-write is the kinetic engagement with the components as you physically roll the dice and manipulate the results in crude sketches on the dry-erase or paper surface. It’s a fun and tactile activity that is muted by the digital implementation.</image:title>
      <image:caption>While updates and patches are frequently involved and accessibility is key to a digital game like this, connectivity, bugs, and the need for a digital device could be an inhibitor to playing Railroad Ink Challenge when you could always just pull the box out if you own it.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1622416437909-LXTBQ3DIRLDS20WX79G9/RailroadInkChallenge_GreenForest_Desktop_ComingSoon.png</image:loc>
      <image:title>Blog - Railroad Ink Challenge Digital – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1622417451148-A3BVF8AMWDQKSU7UERI3/RailroadInkChallenge_YellowDesert_Desktop_ComingSoon.png</image:loc>
      <image:title>Blog - Railroad Ink Challenge Digital – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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  <url>
    <loc>https://www.quackalope.com/blog/between-two-castles-of-mad-king-ludwig-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
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      <image:title>Blog - Between Two Castles of Mad King Ludwig – First Impressions - Make it stand out</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1621975461589-QVR87B2WKGD86JYMHVMZ/Utility-Scythe-Room2.jpg</image:loc>
      <image:title>Blog - Between Two Castles of Mad King Ludwig – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1621975461512-U632P49BNPW9R9XC33KI/Utility-Powder-Room2.jpg</image:loc>
      <image:title>Blog - Between Two Castles of Mad King Ludwig – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1621975462788-NSADSZZO5WFILBJTHLAO/living-Reading-Room2.jpg</image:loc>
      <image:title>Blog - Between Two Castles of Mad King Ludwig – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1621975463155-AOTRTRNBK6J6SPK2QOK3/Sleeping-dressing-room2.jpg</image:loc>
      <image:title>Blog - Between Two Castles of Mad King Ludwig – First Impressions</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1621975497836-7GW8EBEPWYQKNSNO3OAK/board-layout.png</image:loc>
      <image:title>Blog - Between Two Castles of Mad King Ludwig – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Between Two Castles of Mad King Ludwig – First Impressions - Since you’re working on two different castles, the drafting phase feels both more engaging—as you try to maximize points on your two castles—and forgiving because there are two options for any one tile and you’re not forced to slot it into one place in front of you.</image:title>
      <image:caption>The collaboration with other players provides Between Two Castles of Mad King Ludwig with a sense of intrigue and excitement. You genuinely want each project to succeed… but maybe you want that one to succeed just a little more.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Between Two Castles of Mad King Ludwig – First Impressions - If the tiles are poorly shuffled, it can be challenging to set up combos with certain room types, which can chain into multiple strong plays if you’re cunning (or lucky) enough.</image:title>
      <image:caption>This plays best at larger play counts, so if you’re someone who usually plays games at a two- or three-player count, then this one may not reach its highest gameplay potential.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1621975537046-C86HCU9GC4T2WWG9ZLLC/Room-Tiles.png</image:loc>
      <image:title>Blog - Between Two Castles of Mad King Ludwig – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/evacuate-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
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      <image:title>Blog - Evacuate – First Impressions - Make it stand out</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1621960260358-HQ73RU39KHICHGX292NK/1648c6a6-e262-4bf1-8301-221e24a91bd5.jpeg</image:loc>
      <image:title>Blog - Evacuate – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Evacuate – First Impressions - The semi-coop deckbuilding between the players creates some interesting choices and the aim-for-the-middle gameplay to avoid getting killed also presents players with unusual strategy.</image:title>
      <image:caption>When considering the location effects, the alien race abilities, and the community-built Nomia deck, there are numerous factors for players to weigh, which makes for fun choices.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Evacuate – First Impressions - The production quality on the game is difficult to justify for $40. The components will likely not hold up to extensive use unless you sleeve everything.</image:title>
      <image:caption>How a player feels in the hectic scramble to survive is not as thrilling as other games in the genre like Tiny Turbo Cars or Death Roads: All Stars.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/zombicide-second-edition-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-12</lastmod>
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      <image:title>Blog - Zombicide: 2nd Edition – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1621819143742-3Q34BIQCF0SRZWUXD3CP/6fe6b216fdd934527377bb8270e6a2af_original.jpg</image:loc>
      <image:title>Blog - Zombicide: 2nd Edition – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Zombicide: 2nd Edition – First Impressions - Satisfying character progression set within updated, high-quality components will draw many drooling board game fans who want to drink from the Zombicide well. It’s a fresh look at a modern classic.</image:title>
      <image:caption>With both regular and campaign play, there is a significant amount of content for players to enjoy. Each one has its merits, but the campaign will definitely invest a group in the gameplay with more nuance and narrative inclusion.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Zombicide: 2nd Edition – First Impressions - Other Zombicide games (with expansions) create a level of variety and difficulty that doesn’t seem to be present in this second edition. If you’re already a Zombicide fan, then this might not win you over compared to other editions in your collection.</image:title>
      <image:caption>While the updated rules and artwork create a new version of the game for players to love, the familiar modern post-apocalyptic theme doesn’t evoke the same mystique in its world-building as other versions like Black Plague or the upcoming Undead or Alive.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1621819155401-6ESLUZSBZ841SOVBGEEJ/3bb88966ca5f87a5c6b23ce23063c9a6_original.png</image:loc>
      <image:title>Blog - Zombicide: 2nd Edition – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/opinion-blood-on-the-clocktower</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-21</lastmod>
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      <image:title>Blog - Opinion - Blood on the Clocktower</image:title>
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      <image:title>Blog - Opinion - Blood on the Clocktower - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/a-conversation-with-brandt-brinkerhoff-and-dave-beck</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-06-29</lastmod>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/mind-mgmt-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
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      <image:title>Blog - Mind MGMT– First Impressions - Make it stand out</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1621307618758-UMNITQ9CG6M60GSZI9U9/mm-setupTM-retail.png</image:loc>
      <image:title>Blog - Mind MGMT– First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1621220025528-K22P2XNFRTI5W9B8BXQS/mm-game-setup-FG-retail-smaller2.jpg</image:loc>
      <image:title>Blog - Mind MGMT– First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1621307654323-QDI55L2DXPFTHU79S0S5/mm-midgame1.png</image:loc>
      <image:title>Blog - Mind MGMT– First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Mind MGMT– First Impressions - Mind MGMT rewards you for your play—it doesn’t matter if you won or lost. The game wants to give you new abilities, powers, and way to explore the possibilities of the hidden-movement system.</image:title>
      <image:caption>The art and production—which I haven’t even really talked about yet—are just gorgeous. Matt Kindt is wearing his salesman hat on top of his illustrator hat because this whole package was designed to draw your eyes… and take over your mind!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Mind MGMT– First Impressions - The SHIFT System introduces new components or mechanisms which can slightly alter the gameplay for one side or the other. If you’re a player who wants all the rules one time and no fluctuations than the minute changes in successive games may come to bother you.</image:title>
      <image:caption>The art, while sumptuous, may seem strange to some who are used to the more striking imagery of fantasy and sci-fi illustrations rather than the understated yet zany zine look that Mind MGMT boasts.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1621307732338-DA6N9MQG77OZ1JB5EQIS/MM-features+on+board.png</image:loc>
      <image:title>Blog - Mind MGMT– First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/marvel-united-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1620838319396-DUDJ2737QAZP00VSIKZV/Avatar.jpeg</image:loc>
      <image:title>Blog - Marvel United – First Impressions - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Marvel United – First Impressions - With a potentially huge—if you acquire the KS content—roster of heroes to play as and—more importantly—villains to face off against, Marvel United can tweak the main gameplay in small ways many times over.</image:title>
      <image:caption>If you’re looking for a game to help introduce people to the hobby, this is a remarkably accessible title with mechanics that stay consistent no matter what encounter is being played out.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Marvel United – First Impressions - If you prefer medium-to-heavy games, then Marvel United might not hold your interest for long enough. For the same reason that it can act as a great introductory game, it may not survive on the shelf of a hobbyist gamer for long.</image:title>
      <image:caption>The exclusivity of so much of the content—which outside of the base games has only been available through Kickstarter—might turn off some gamers who were otherwise interested.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/arackhan-wars-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-12</lastmod>
    <image:image>
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      <image:title>Blog - AracKhan Wars – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1620750069847-FCLYPGJ4ABZO4DIDMVV6/Screen+Shot+2021-05-11+at+11.14.08+AM.png</image:loc>
      <image:title>Blog - AracKhan Wars – First Impressions</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1620750145430-R8BTIUH9UIM5ES6C6F87/pic5275513.jpeg</image:loc>
      <image:title>Blog - AracKhan Wars – First Impressions - Let’s start with the battlefield. It’s the most significant aspect of gameplay in AracKhan Wars because of how it subverts expectations for a grid-based map in a a two-player card game. There isn’t a deployment area (outside of the four central green slots where the game begins). Everywhere is open for unit deployment, as long as it’s adjacent to an existing card on the map.</image:title>
      <image:caption>That creates a lot of freedom… and a lot of danger. After those four units are placed by players in the first round, subsequent deployments can happen adjacent to any other card, including an opponent’s. So, you can be surrounded. Or you can be the one overwhelming. Or an entire flank can get wiped out in one turn. Or you can cut your opponent’s forces in half. Or or or or…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1620750161464-T1K0MO0ZH13Y7YJQ3AVO/pic5237329.jpeg</image:loc>
      <image:title>Blog - AracKhan Wars – First Impressions - And though there are a high number of rounds, the game plays out fairly quickly. Players will draw their cards, position them on the field, reveal them, activate them, and then resolve the movements, attacks, and deaths of all relevant units.</image:title>
      <image:caption>The spatial permutations at play in the gameplay design of AracKhan Wars, however, require you to ditch some of the strategic presumptions that many players bring to tactical skirmish games and competitive card games. You can’t necessarily build an engine of defensive prowess and then spur on rapid offensive growth from a position of safety. You can’t trudge forward until you slam into the fantasy equivalent of the enemy’s shield wall. Rather, you must anticipate attack from every angle. You need to expect losses from angles you didn’t consider or from abilities you can’t block. And, with all of that potential energy surging around your forces, you must direct as much of it toward your opponent as possible. Rout their isolated units. Cut their defenses to ribbons. Separate their Landmarks from their forces. All while mitigating danger to the units that are scattered across the map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - AracKhan Wars – First Impressions - There is an intensity with which AracKhan Wars plays. The chance that your units could be slaughtered or that your offensive maneuvers could be dismantled in ways different from other games creates a palpable tension in the air. It’s more engaging than some other games with a similar surface-level design.</image:title>
      <image:caption>The four factions have very different strategies regarding combat and it would be satisfying to pit all of them against each other and discover ways to deconstruct and destroy one faction using the strengths of another.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - AracKhan Wars – First Impressions - Even with fairly even decks of units, landmarks, and auras, it’s possible that a player could get a much better draw than an opponent and develop an early edge that’s hard to overcome.</image:title>
      <image:caption>I’d have to play more to experience it myself but it’s possible that AracKhan Wars could have factions that win over others on too frequent a basis for the fight to feel as fair as another pairing.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/a-conversation-with-mike-gnade</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-11</lastmod>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/black-rose-wars-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1620141964193-ZZZ2KDHD4FA3H87NHHFR/blackrose_box01.png</image:loc>
      <image:title>Blog - Black Rose Wars – First Impressions</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1620141985168-IAGJ5BDC9KKJPJMLYYTB/miniatures_mages.png</image:loc>
      <image:title>Blog - Black Rose Wars – First Impressions</image:title>
    </image:image>
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      <image:title>Blog - Black Rose Wars – First Impressions - The player mats showcase the mage, their maximum health, action slots, trophies from killed mages and/or destroyed rooms, as well as the in-hand, active, and discarded spells from a player’s grimoire. This is the command center for all things concerning magical destruction and deflection.</image:title>
      <image:caption>Players will want their spells in the right slots. The standard spells at the bottom must be activated from left to right. The quick spell up top can be activated on any turn. And the action slots to the side allow for physical movements, attacks, and interactions.</image:caption>
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      <image:title>Blog - Black Rose Wars – First Impressions - Spells are the heart and soul of Black Rose Wars. Figuring out the best combination of offensive spells, sneaky traps, and mitigating protections will help players to avoid being bullied and enforce their arcane will on their opponents.</image:title>
      <image:caption>Each card has two versions of the spell that can be used depending on what’s needed, but it has to be selected prior to revealing it. Quests also provide additional scoring opportunities outside of the brutal combat in which mages engage every turn. Finally, event cards infuse each game with positive or negative influences that players must adapt to. The same events also empower the Black Rose Artifact.</image:caption>
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      <image:title>Blog - Black Rose Wars – First Impressions - Rooms are where the action happens. The layout of the board will change every game, but each room has a set ability which can be used to summon evocations, heal, complete quests, manipulate other players, allow access to the libraries of the schools of magic, etc. Using these rooms wisely is another key factor in a winning strategy.</image:title>
      <image:caption>Rooms, like mages, though, can be destroyed. When a room has suffered enough instability from the magical overflow of the mages’ spells, it will collapse and no longer be functional other than as a physical space to move in and out of. Once you understand these core principles, you’re ready for the game!</image:caption>
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      <image:title>Blog - Black Rose Wars – First Impressions - The sheer number of spells and schools of magic at your disposal mean that you can create some thrilling tactical combinations between the attacks, traps, and protections that you conjure.</image:title>
      <image:caption>The participation-based scoring in combat means that when a mage is knocked out, it’s not one player stealing all of the points. It makes the skirmish experience that much more satisfying when it rewards aggression in an inclusive way.</image:caption>
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      <image:title>Blog - Black Rose Wars – First Impressions - The first play can be a brutal experience for players. It can seem an inscrutable game with unclear processes until you see how it all connects. Needing to build your own deck of spells when you don’t even understand the schools of magic is confusing.</image:title>
      <image:caption>Even once you know the rules, there is a decent amount of setup for the game and it can also feel a tad long in the final phase.</image:caption>
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      <image:title>Blog - Black Rose Wars – First Impressions</image:title>
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  <url>
    <loc>https://www.quackalope.com/blog/drawn-to-adventure-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-12</lastmod>
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      <image:title>Blog - Drawn to Adventure – First Impressions</image:title>
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      <image:title>Blog - Drawn to Adventure – First Impressions</image:title>
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      <image:title>Blog - Drawn to Adventure – First Impressions - Drawn to Adventure utilizes a dice drafting action system in which players, starting with the first player, select dice from the pool that’s rolled each round. The chosen dice are then used for several different actions: movement between hexes, fulfillment of quest requirements, and action storage for future turns.</image:title>
      <image:caption>Movement, though, is initially restricted. Hexes on the map must be unlocked by completing quests. Only then can you move to those locations. Quests require different die results and either demand that players expend one, two, or three icons. And bosses are simply more difficult “quests” for players to overcome.</image:caption>
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      <image:title>Blog - Drawn to Adventure – First Impressions - Dice can be used right away or they can be stored for later use. Five of the six die results are used in quests, but the sixth result—potions—are the resource that players store most frequently to reroll and manipulate dice rolls.</image:title>
      <image:caption>When quests are completed, players will slowly start to level up their characters, gaining abilities that create strong options when completing quests, moving, or a combination of the two. The more a character levels up, the more their abilities can start to chain together.</image:caption>
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      <image:title>Blog - Drawn to Adventure – First Impressions - Players move from map to map, slowly crossing off hex locations, moving through cleared spaces, and gaining treasures. Each new map will likely be approached in a more bold and decisive fashion as variable player powers open up new pathways and methods of quest fulfillment.</image:title>
      <image:caption>And with scoring, like other [ ]-and-write games (I’m thinking of Welcome To), a player will get higher point totals when they get successive trophies of a similar type. This means that how one navigates the map will also depend on what rewards are sought after.</image:caption>
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      <image:title>Blog - Drawn to Adventure – First Impressions - Drawn to Adventure condenses an entire epic journey of kingdom-roaming, quest-completing, and boss-slaying into a few spiral-bound pages full of dry-erase marker splotches and treasure hoards.</image:title>
      <image:caption>The prolific artwork of The Mico gives depth and character to a fantasy realm full of danger and opportunity. The quirky heroes aren’t just superficially, interesting, though. Each one’s set of skill create a different approach to combat and allow for player ingenuity to emerge.</image:caption>
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      <image:title>Blog - Drawn to Adventure – First Impressions - Just as the condensed design helps Drawn to Adventure collapse a whole arc of quest and combat into a small roll-and-write booklet, it also hampers the game by naturally reducing the tension and memorable qualities of an extended campaign. Boss fights don’t feel particularly meaningful and progress happens fast enough that you don’t dwell in the moment for victory or defeat.</image:title>
      <image:caption>If you’re feeling deeply familiar with the roll-and-write genre, then you may be a harsher critic of this game and what it’s doing. I’m ignorant enough of its contemporaries that I appreciated what it set out to do.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/red-rising-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
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      <image:title>Blog - Red Rising – First Impressions</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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      <image:title>Blog - Red Rising – First Impressions</image:title>
      <image:caption>Photo credits: All About Games photography via @gralutka on Instagram</image:caption>
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      <image:title>Blog - Red Rising – First Impressions - Each Color has a different style of “attack” or intrigue. That should be considered when building your hand. Reds—the manual laborers and LowColor workers—benefit from other LowColors and typically work to build a ready supply of Helium or combine to attack HighColors like the ruling Golds. Blues are the conductors of the space fleets and include the ships themselves. Greens manipulate other cards and the state of things with their digital savvy. Golds dominate with wanton destruction or careful excision, with very few that “play nice” with the other Colors.</image:title>
      <image:caption>It will be up to the players to figure out how best to allocate their deployment abilities to grow their hands and increase the efficacy of their combos. Knowing when to Lead and when to Scout is an important skill in Red Rising.</image:caption>
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      <image:title>Blog - Red Rising – First Impressions - There are benefits to pushing deeply into one or two Colors, but you can also get strong combinations by seeking out cards from all over the caste pyramid. It’s dependent on the cards in play and the whims of the other players who might interfere with your strategy.</image:title>
      <image:caption>And be mindful of the other point tracks and endgame conditions as they can be powerful additives to your scoring soup. High progress on the Fleet track can grant players 30 or 40 points. Same with an abundant supply of Helium or a top position within the Institute.</image:caption>
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      <image:title>Blog - Red Rising – First Impressions - Beyond the cards that you play, the ones you keep, and the characters who you may banish along the way, it’s also valuable to understand which House you’re playing as and how they can be exploited for gain. Each player assumes control of one of the powerful Gold houses and each one provides a bonus ability which is activated whenever the Sovereign token is taken.</image:title>
      <image:caption>The Sovereign token is the fourth location bonus beyond advancement on the Fleet track, additional receipt of Helium, or larger presence in the Institute. And that token activates the ability of whatever House claims it. That bonus ability is another tactical advantage to consider, especially since it also gives some points at the end of the game.</image:caption>
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      <image:title>Blog - Red Rising – First Impressions - Red Rising accurately presents the conflict between the Colors by creating a shifting tide of alliances, betrayals, and murky ceasefires between character cards in a player’s hand. Take the Reds and the other LowColors to new heights or keep them oppressed under the thumb of the Golds. It’s your choice.</image:title>
      <image:caption>Besides the thematic achievement, the game creates an engaging hand-management experience in a short amount of time. Games will take less than 60 minutes, and could definitely steer toward 30-40 minutes once players know the cards well.</image:caption>
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      <image:title>Blog - Red Rising – First Impressions - While you may still enjoy that game despite not knowing anything about the book series, the strong visual and thematic connection to its source material might leave some players lost at sea when playing.</image:title>
      <image:caption>Despite high replay value from the big deck of cards and the potential combos, it’s a light game that strays away from the weightier content of other Stonemaier titles like Scythe or Tapestry.</image:caption>
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  <url>
    <loc>https://www.quackalope.com/blog/chronicles-of-drunagor-age-of-darkness-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-03</lastmod>
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      <image:title>Blog - Chronicles of Drunagor – First Impressions</image:title>
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    <image:image>
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      <image:title>Blog - Chronicles of Drunagor – First Impressions - A string of smaller scenarios combining into a larger story will be familiar and Chronicles of Drunagor breaks it apart into two compendiums—the adventure’s unfolding plot and the consequential encounter system that will periodically occur during a scenario, giving players the potential to discover items and information or fall prey to mishaps and traps.</image:title>
      <image:caption>That’s all on a macro level, though. Big decisions. Overall story. Character evolution. Brewing conflict. All that good stuff. Where I found the most pleasure was on the micro level. Meaty decisions between turns that made the difference between life and death—all based around the action selection cube mechanism. Each character has melee, ranged, agility, and wisdom skills, which can be accessed using action cubes. At the outset of every adventure, these skills are available to you, but the need to refresh your cubes once exhausted, along with the possibility of suffering curses from enemies or trauma when downed in combat, forces players to slowly block off skills from being used as these Curse and Trauma cubes fill up available slots.</image:caption>
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      <image:title>Blog - Chronicles of Drunagor – First Impressions - So what does that mean?</image:title>
      <image:caption>Well, it builds tension from the outset. Every combination of action and subsequent reaction when enemies attack imbues players with a sense of freedom and power as they charge into the fray and start whittling down the strength of the evil that confronts them. Until… characters suffer Curses and Trauma. That immediately forces a decision with consequences. Do I give up my ability to divert damage away from myself? Do I block access to my ranged attacks in order to prioritize the rest of my arsenal? If I sacrifice agility skills now, will I be able to evade at the end of the round. It’s such a more comprehensive system of combat than simply dishing out and taking damage. It’s a perverse mirror that reflects the more gradual sense of character growth with a haunted inverse of power in decline. You become less effective as the fight wears on. The mental fatigue of facing this darkness and the physical exhaustion of engaging in frenzied combat beat down on you until you’re a lesser version of what you started as. Without a doubt, it’s the best part of the game. What you decide will determine how you’re able to continue fighting. Take away the wrong skill and you might have your hands tied later. Navigate it carefully and you just might be able to limp your way across the narrative finish line.</image:caption>
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      <image:title>Blog - Chronicles of Drunagor – First Impressions - Chronicles of Drunagor imposes a strict requirement upon players: learn how to win when your back is against the wall and all of your power is not at your disposal. If you can defeat a scenario when you’re hobbled and bleeding, then you deserve it.</image:title>
      <image:caption>It’s a mechanical puzzle that definitely makes me want to keep exploring.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Chronicles of Drunagor – First Impressions - If you’re a fan of campaign-based dungeon-crawlers, then you will find something here to love. It’s got all of the DNA you’re looking for along with some weird mutated genes that certainly give it a unique look and feel.</image:title>
      <image:caption>If you’ve shied away from games like this before, then maybe the action-cube puzzle in Age of Darkness will be enough to change your mind. Like the card-based combat in Gloomhaven, it’s the central feature in a heavy strategy game and it works.</image:caption>
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      <image:title>Blog - Chronicles of Drunagor – First Impressions - This game can definitely be fiddly. There are tokens galore. I’m not certain that everything fits super well in the Game Trayz inserts. You have to keep track of a lot of moving parts. The door system that interjects new rules or deviations means you’re always adjusting. It’s just downright fiddly sometimes.</image:title>
      <image:caption>It’s a lot of game and a lot of box. If you’re looking for something with an easy setup and not a lot to go through, this probably isn’t your jam. Or jelly. The rulebook is ginormous. Unnecessarily so. And the game can take some time to get in a rhythm.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/news-blast-all-the-things-that-have-happened</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-04-29</lastmod>
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      <image:title>Blog - News Blast - All The Things That Have Happened</image:title>
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      <image:title>Blog - News Blast - All The Things That Have Happened - Galaxy Trucker relaunch!</image:title>
      <image:caption>New graphics, more accessible gameplay, and additional depth, all in a cheaper box. Now you can have your shoddy spaceship and eat it too… though I wouldn’t recommend it.</image:caption>
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    <image:image>
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      <image:title>Blog - News Blast - All The Things That Have Happened - Dire Wolf has released the Riverfolk expansion for anyone who likes the digital adaptation of the asymmetric hit Root.</image:title>
      <image:caption>Bonus release: there is now an original game soundtrack if you want the whimsical melodies of woodland war bouncing around in your head.</image:caption>
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      <image:title>Blog - News Blast - All The Things That Have Happened - Horrible Guild succeeds in surprising yet again with an original game concept. Sound Box is going to make all tabletop gamers look like they’re beta-testing the next Google Glass while also having a good time.</image:title>
      <image:caption>Make your weird sound better than other people’s weird sounds so that someone listens to you—so basically just a distillation of human dialogue in game form.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1619719342065-C8K5ZL6IH1NHMJIRQZ6L/Glass-Road-Web-Photos-07_1000x642_acf_cropped.jpg</image:loc>
      <image:title>Blog - News Blast - All The Things That Have Happened - Capstone blows hard with Glass Road, a classic from beloved designer Uwe Rosenberg. Pre-orders for the 2013 board game are now open if you wanted a Euro exploration of the European exploration of glass.</image:title>
      <image:caption>It makes sense if you read it a second time…</image:caption>
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      <image:title>Blog - News Blast - All The Things That Have Happened - Arcane Wonders has released Four Gardens, a game about several botanical locations. If the gorgeous art isn’t enough, then maybe the specific number of gardens will sway you.</image:title>
      <image:caption>It’s a Dice Tower Essentials game and it’s going to entail making beautiful sets of landscapes—panoramas—and whoever has the ugliest landscape has to admit to themselves that maybe exterior design is not their strong suit.</image:caption>
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      <image:title>Blog - News Blast - All The Things That Have Happened - Cthulhu Wars Duel has been joined by some standalone terrors in Extinction, a new iteration on the two-player adaptation of the Cthulhu Wars experience.</image:title>
      <image:caption>While Cthulhu Wars Duel is currently sold out, you’ll be able to pre-order it alongside Extinction from Petersen Games.</image:caption>
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      <image:title>Blog - News Blast - All The Things That Have Happened</image:title>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/distilled-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-12</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1619576542331-Q75DX3HLN8DATOIGHEST/panels-2506494_1920.jpg</image:loc>
      <image:title>Blog - Distilled– First Impressions</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1619576403246-KFX4Y28N1CKNP1A4GEXZ/whiskey-barrels-2290108_1920.jpg</image:loc>
      <image:title>Blog - Distilled– First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1619576429196-MB5JBVVGWGM79HLCTDLO/copper-boiler-3936716_1920.jpg</image:loc>
      <image:title>Blog - Distilled– First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Distilled– First Impressions - The theme and art are gorgeous. If you are a board game and alcohol aficionado, the theme alone might sell you. Better yet, Distilled is a great entry-level game for those non-gamers who could be persuaded into a game night solely because of the game’s central conceit.</image:title>
      <image:caption>While Distilled’s winners will be the more economically savvy—those who can calculate the path of play with the maximum return on investment of every move of the game from coin to Spirit Point conversion—the game cultivates a non-alienating experience for any strategy or player breed.</image:caption>
    </image:image>
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      <image:title>Blog - Distilled– First Impressions - Because the engine-building in this game is very sparse, if present at all, the seven turns are mostly uniform. Your actions do not become better or more valuable, you just buy more from the market because of your deepening pockets and access to coin as the game progresses.</image:title>
      <image:caption>This is a medium-weight title with only one resource to manage. If you want more complexity in the game than evaluating the expense of coins while creating different spirits, then you may be left wanting more during the distilling process and overall gameplay experience.</image:caption>
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    <image:image>
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      <image:title>Blog - Distilled– First Impressions</image:title>
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    <image:image>
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      <image:title>Blog - Distilled– First Impressions</image:title>
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    <loc>https://www.quackalope.com/blog/1066-tears-to-many-mothers-rfy-/-wfy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
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      <image:title>Blog - 1066, Tears to Many Mothers - RFY / WFY</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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    <image:image>
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      <image:title>Blog - 1066, Tears to Many Mothers - RFY / WFY</image:title>
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      <image:title>Blog - 1066, Tears to Many Mothers - RFY / WFY</image:title>
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      <image:title>Blog - 1066, Tears to Many Mothers - RFY / WFY</image:title>
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      <image:title>Blog - 1066, Tears to Many Mothers - RFY / WFY</image:title>
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      <image:title>Blog - 1066, Tears to Many Mothers - RFY / WFY</image:title>
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    <lastmod>2021-07-19</lastmod>
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      <image:title>Blog - My Little Scythe - RFY / WFY</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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      <image:title>Blog - My Little Scythe - RFY / WFY</image:title>
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      <image:title>Blog - My Little Scythe - RFY / WFY</image:title>
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      <image:title>Blog - My Little Scythe - RFY / WFY</image:title>
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      <image:title>Blog - My Little Scythe - RFY / WFY</image:title>
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  <url>
    <loc>https://www.quackalope.com/blog/pendulum-rfy-/-wfy</loc>
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    <lastmod>2021-07-19</lastmod>
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      <image:title>Blog - Pendulum - RFY / WFY</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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      <image:title>Blog - Pendulum - RFY / WFY</image:title>
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      <image:title>Blog - Pendulum - RFY / WFY</image:title>
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      <image:title>Blog - Pendulum - RFY / WFY</image:title>
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      <image:title>Blog - Pendulum - RFY / WFY</image:title>
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      <image:title>Blog - Pendulum - RFY / WFY</image:title>
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    <loc>https://www.quackalope.com/blog/a-war-of-whispers-rfy-/-wfy</loc>
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    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
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      <image:title>Blog - A War of Whispers - RFY / WFY</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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      <image:title>Blog - A War of Whispers - RFY / WFY</image:title>
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      <image:title>Blog - A War of Whispers - RFY / WFY</image:title>
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      <image:title>Blog - A War of Whispers - RFY / WFY</image:title>
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  <url>
    <loc>https://www.quackalope.com/blog/creator-spotlight-obsessive-board-gamers</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-04-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1618591692789-ET49KUV6JS5U8AJI0VY1/Screen+Shot+2021-04-16+at+11.47.58+AM.png</image:loc>
      <image:title>Blog - Creator Spotlight - Obsessive Board Gamers</image:title>
      <image:caption>@obsessiveboardgamer on Instagram</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1618591481138-PHABRUFSWQL9T6ALJ4SU/Screen+Shot+2021-04-16+at+11.44.20+AM.png</image:loc>
      <image:title>Blog - Creator Spotlight - Obsessive Board Gamers</image:title>
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  <url>
    <loc>https://www.quackalope.com/blog/bloodborne-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-04-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1618330860706-WK4TIAFDWYIJM0EZQN92/Bloodborne_ProductPage_BoardContentImage_1440x650.png</image:loc>
      <image:title>Blog - Bloodborne – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1618331020895-P8HTXAEEUF6ZT90WO8C3/BloodBorneTheBaordGame_BoardItems1_ProductPage_890x285.png</image:loc>
      <image:title>Blog - Bloodborne – First Impressions - It starts with the Hunters. These are fighters who are cursed with an undying mission to cleanse Yharnam. Each one is unique in the weapons that they use and the skills that they learn. As you delve into the story, your Hunter will improve.</image:title>
      <image:caption>Utilize weapons with bloody features—each one can transform between two variants that are suited for different combat scenarios. And upgrade a base deck of Stat cards as you collect Blood Echoes in order to create a stronger hand to rely on in and out of combat.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1618331045960-3SC2R181075AJMKVL0D7/BloodBorneTheBaordGame_BoardItems2_ProductPage_890x285.png</image:loc>
      <image:title>Blog - Bloodborne – First Impressions - Bloodborne: The Board Game is a tile-laying adventure. Hunters will move onto new locations, discovering missions, consumables, and enemies along the way. Missions will direct you to achieve certain objectives and players must determine the best course of action to make that happen before time runs out. Which it will…</image:title>
      <image:caption>The turn track has reset points that mimic the inevitable return of enemies and the corrupted state of Yharnam. You may kill many enemies, but they will return. And you’ll have to deal with them again. These reset points act as motivators to move efficiently in Bloodborne while always pursuing the end of the chapter. Take too long and you’ll reach the end of the turn track… and lose the game.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1618331064676-MO6AKOBM1FXT80CNL634/BloodBorneTheBaordGame_BoardItems3_ProductPage_890x285.png</image:loc>
      <image:title>Blog - Bloodborne – First Impressions - Hunters all start with basic cards and items. But getting Consumables, Caryll Runes, permanent items, and better Stat cards is vital if you want to survive in the night. Enemies will become stronger. And the Boss will not take it easy on you. The right combination of items and cards could save your life (at least long enough to kill the enemy in front of you).</image:title>
      <image:caption>Hunters’ Trick Weapons are already unique, but the way a player builds their Stat deck and collects items can make for a truly asymmetric experience. That’s when you’ll be able to discover the best ways to play. And when Bloodborne will become a special game for the players involved. I personally can’t wait until my Hunter Axe and Holy Ludwig’s Blade characters diverge in interesting ways.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Bloodborne – First Impressions - If you’re a fan of Bloodborne, then this game is a no brainer to me. There is a sizeable amount of content in the main box that can carry you (and your group) through multiple adventures before rehashing any of the same content. Also, there are missions and choices that you won’t make when going through the story that you could explore further in other playthroughs.</image:title>
      <image:caption>For those who enjoy miniature-laden narrative-based campaigns, this offering from CMON seems to be one of their best (though I’m sadly uninformed about a lot of their games). The Trick Weapon system and Stat deck upgrades create incentive to experiment with Hunters and see how they can tackle the obstacles (and enemies) in front of them.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Bloodborne – First Impressions - It’s a difficult game. There isn’t an easy variant in the box unless you home-brew some stuff. If you’re unaccustomed to punishing experiences in gaming, then Bloodborne may surprise you and ultimately scare you away. While it’s never unfair, it does relentlessly push the players to maximize their choices and actions. If you fail, you have to start over.</image:title>
      <image:caption>While the insert does an admirable job of keeping progress saved, this is something that will require some setup time as you figure out which tiles go with which chapter, what enemies to bring out, and how to lay out the Hunters, especially if you’re in the middle of a story’s chapters.</image:caption>
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      <image:title>Blog - Bloodborne – First Impressions</image:title>
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    <loc>https://www.quackalope.com/blog/list-day-top-50-games-of-all-time-for-will</loc>
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    <lastmod>2021-04-13</lastmod>
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      <image:title>Blog - List Day - Top 50 Games of All Time (For Will)</image:title>
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      <image:title>Blog - List Day - Top 50 Games of All Time (For Will)</image:title>
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      <image:title>Blog - List Day - Top 50 Games of All Time (For Will)</image:title>
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      <image:title>Blog - My Little Scythe – First Impressions</image:title>
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      <image:title>Blog - My Little Scythe – First Impressions - By implementing similar mechanisms to Scythe, the game enables young players to learn to juggle multiple objectives in their head while playing in a way that some other kid-friendly games don’t.</image:title>
      <image:caption>The fantastic production quality will likely draw the eyes of young gamers, with substantial (and cute) miniatures, hefty components, and a physical presence similar to adult-oriented titles.</image:caption>
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      <image:title>Blog - Arkham Horror: Mother’s Embrace - RFY / WFY - Having access to 12 protagonists is quite a lot for a video game. In a world where you typically create a custom character but stick with that protagonist for the whole game, the ability to switch in and out between multiple choices provides some freedom and flexibility that you don’t often see.</image:title>
      <image:caption>There aren’t many games out there that force mental trauma and gradual loss of control on the players. Some might find it upsetting, but others will likely be intrigued by the harsh challenge the game presents as you must persevere with increasingly-compromised investigators.</image:caption>
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    <priority>0.5</priority>
    <lastmod>2021-04-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1617214624074-Q55Q7V6T8Y80W1S87ENC/pic4717882+%281%29.jpeg</image:loc>
      <image:title>Blog - Side By Side - Unfair and Funfair</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1617584157405-UHW7F4CW7H3IL6A75VFB/whats-in-the-box.jpg</image:loc>
      <image:title>Blog - Side By Side - Unfair and Funfair</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1617584175590-S50T6W2BKDEJZ35SBXMM/Funfair-whats-in-the-box.jpg</image:loc>
      <image:title>Blog - Side By Side - Unfair and Funfair</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1617585393250-LT5Z8HNLU36ZLJEHULF0/happy+face.jpg</image:loc>
      <image:title>Blog - Side By Side - Unfair and Funfair</image:title>
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    <image:image>
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      <image:title>Blog - Side By Side - Unfair and Funfair</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1617586021353-5MJ9VSYPJ6RWWDU8J1AP/sad+face.jpg</image:loc>
      <image:title>Blog - Side By Side - Unfair and Funfair - For Funfair, the limited number of thematic cards and the existence of a single deck used every game means that some gamers may grow too accustomed to the content over time and will derive less joy from discovering combos and pursuing Blueprints.</image:title>
      <image:caption>The game is designed (well, I might add) to play fast and easily for all types of gamers. If you play it a lot, then you may encounter that threshold of familiarity faster than with other games. It will be up to you whether that’s something that is okay or if that would make you look in another direction… like at Unfair!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1617586260086-Q6S7HTZUWG9K5OMH59OX/sad+face.jpg</image:loc>
      <image:title>Blog - Side By Side - Unfair and Funfair - Setup with Unfair is a hurdle that may ruffle the feathers of some gamers. Depending on the number of players, you’ll need to figure out which theme decks to introduce into the game. Then, you’ll have to divide each part of that deck up and combine it with the matching parts of other decks. Once this is done, you can set up all of the different card decks and start the game.</image:title>
      <image:caption>Once you get the hang of it, it’s not too bad—especially if you have the other players helping you— but it seems unwieldy when compared directly to Funfair. Also, some combinations of decks may not gel with each other as well as others, so there are some games that can have substantially higher scores or player engagement (I personally love the Dinosaurs and the Aliens together… or the Gangsters with anything).</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/1066-tears-to-many-mothers-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1617037344803-VOONT2GWSCX0QE9PJFVI/pic4200779.jpeg</image:loc>
      <image:title>Blog - 1066, Tears to Many Mothers – First Impressions</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1617037443259-FQADGJF2DQQP8HN0SZQ7/pic4175887.jpeg</image:loc>
      <image:title>Blog - 1066, Tears to Many Mothers – First Impressions</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - 1066, Tears to Many Mothers – First Impressions - The artwork is superb for a card game and it really draws you into the historical setting and makes the Norman and Saxon armies come to life.</image:title>
      <image:caption>When you get a close game, it can feel really nervy and engaging as players push back and forth in the wedge fighting with big blows raining down from Zeal and Might contests.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - 1066, Tears to Many Mothers – First Impressions - Sometimes a game can be lopsided. It depends on the luck of the draw with each player deck. One game involved me using archers to slowly whittle down the enemy leader and the other player was unable to stop the attacks.</image:title>
      <image:caption>The objective decks will remain the same for all games, so there will be less variety in the ways that you want to deploy your units or characters.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1617037479454-8Z36E0G6C4C4TFUHBPFY/f71cdf2bb183a1fa7bcb2c937a421e8f_original.jpeg</image:loc>
      <image:title>Blog - 1066, Tears to Many Mothers – First Impressions</image:title>
    </image:image>
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  <url>
    <loc>https://www.quackalope.com/blog/unfair-rfy-/-wfy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1616793797948-A6ADSRTGWOXVC4MCL5J1/Unfair-GJNPRV-box-front-face-on.png</image:loc>
      <image:title>Blog - Unfair - RFY / WFY</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1616794024391-MDRQ9NY15SK0I34ZZPLI/Unfair-GJNPRV-whats-in-the-box.png</image:loc>
      <image:title>Blog - Unfair - RFY / WFY</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1616793991283-RHCZAN7IQ5FNT9WNOI3C/Unfair-reverses.png</image:loc>
      <image:title>Blog - Unfair - RFY / WFY</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1616794128050-X54DENNO0DE8N726YEFJ/Unfair-attractions.png</image:loc>
      <image:title>Blog - Unfair - RFY / WFY</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1616794244061-ZH8WLM5UAUJDSZVN6090/Unfair-game-underway.png</image:loc>
      <image:title>Blog - Unfair - RFY / WFY</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1616794453194-QYTTSJ3T1NEG58FAPG96/Unfair-ABDW-GGP-header-02.jpeg</image:loc>
      <image:title>Blog - Unfair - RFY / WFY</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1616794488041-8OD0R1WHJID383BLGAV5/Unfair-city-cards-funfair-unfair.png</image:loc>
      <image:title>Blog - Unfair - RFY / WFY - City event cards shift from positive to negative over the course of the game.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1616794512730-T93QFJ5Y350RSNN680HS/Unfair-events.png</image:loc>
      <image:title>Blog - Unfair - RFY / WFY - Player event cards give you two options: boost your own momentum or slow that of another player.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1616794543320-SL7J1JLJGJGNQFLN1BKE/Unfair-staff.png</image:loc>
      <image:title>Blog - Unfair - RFY / WFY - Staff members augment the tableau that you build—providing income, protecting attractions, and other useful functions.</image:title>
      <image:caption>All of these card types present another layer of complexity and nuance in Unfair. Each offers subtle manipulations of the core mechanics and then the changes between these decks are prominent whenever you introduce a different theme.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1616794684700-EKLVHJ0P1OGPUICV27VO/Unfair-GJNPRV-box-front-angled-top-height.png</image:loc>
      <image:title>Blog - Unfair - RFY / WFY</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/a-troll-order-of-smoot-extra-burnt</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1616628803111-YZHTMMMYKTEE2TTFZNS9/162882470_2585821791726174_1388746548591453869_o.jpeg</image:loc>
      <image:title>Blog - A Troll Order of Smoot, Extra Burnt</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/list-day-3-games-that-hurt-my-brain</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-25</lastmod>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/creator-spotlight-kovray</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-04-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1616178338245-0MXHZC4J4UFD4C8IIXQT/Us-1.jpeg</image:loc>
      <image:title>Blog - Creator Spotlight - kovray</image:title>
      <image:caption>Photography by: Ilya and Tylor of kovray</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/asmodee-digital-expands-the-arkham-horror-universe</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1616175736299-T8K3O585XSIDDA9LN1TC/thumbnail+%281%29.jpeg</image:loc>
      <image:title>Blog - Asmodee Digital Expands The Arkham Horror Universe</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1616175757806-R6OYW5Q7JJSP00DFPNDH/thumbnail.jpeg</image:loc>
      <image:title>Blog - Asmodee Digital Expands The Arkham Horror Universe</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1616175772760-MY4LOFDWA9G00TRHMVQV/thumbnail+%282%29.jpeg</image:loc>
      <image:title>Blog - Asmodee Digital Expands The Arkham Horror Universe</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/pendulum-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615993802483-TPEPDL141DAJQKUDTMCR/3D-box-1290x1536.png</image:loc>
      <image:title>Blog - Pendulum – First Impressions</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615993835938-D1WBXZP2O16UHDM9HYSL/A05I8083-scaled.jpeg</image:loc>
      <image:title>Blog - Pendulum – First Impressions</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615995034256-ELT9BB7IV2LX7E0J7Q3F/commerce-3-scaled.jpeg</image:loc>
      <image:title>Blog - Pendulum – First Impressions</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615995033859-RW7LZD4NLDBS1QBF2AKJ/Government-2-scaled.jpeg</image:loc>
      <image:title>Blog - Pendulum – First Impressions</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615995036604-Y2MTYBNVQDFOHJ81TDNA/image006.jpeg</image:loc>
      <image:title>Blog - Pendulum – First Impressions</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615995045936-K8LVFG5Q2VCGTELLG3NI/influence-5-scaled.jpeg</image:loc>
      <image:title>Blog - Pendulum – First Impressions</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615995047299-DF0Q6MHNLP49JMGPWIWK/Military-1-filter-scaled.jpeg</image:loc>
      <image:title>Blog - Pendulum – First Impressions</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615993869716-BA58T29OAFUEX2LJXEDO/A05I8153-scaled.jpeg</image:loc>
      <image:title>Blog - Pendulum – First Impressions</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615996895740-6U8Z7PPGYTTUB5IOLIWJ/A05I8098.png</image:loc>
      <image:title>Blog - Pendulum – First Impressions</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Pendulum – First Impressions - There aren’t a lot of real-time strategy games out there. At least that I know of. Pendulum offers a rare chance to engage in an abstract puzzle while fighting against both time and the other players.</image:title>
      <image:caption>As usual, the production quality from Stonemaier Games is fantastic, and it’s clear that you can get a lot of plays out of this before you’d see any wear and tear.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Pendulum – First Impressions - The timers can be a little fiddly, sometimes, so players will need to make sure that the sand is flowing properly or the game’s main conceit falters.</image:title>
      <image:caption>The untimed method of play does help make the mechanics more accessible and enable you to experience the game if you can’t abide the timers, but I discourage you from relying on it. This game plays best as intended, with timers running and players scrambling.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615994076286-ZKZQY97VQ6K1H04HHYQN/A05I8136-scaled.jpeg</image:loc>
      <image:title>Blog - Pendulum – First Impressions</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/air-land-and-sea-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615496211768-J20B88VXL6OFBI6ENRE7/pic4387681.jpeg</image:loc>
      <image:title>Blog - Air, Land, &amp;amp; Sea – First Impressions</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615497940337-IP19ZOHJXN0L8O8EBNJS/ALS-Spread.png</image:loc>
      <image:title>Blog - Air, Land, &amp;amp; Sea – First Impressions</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615497974729-0QGZ6TX27GSW5WB8T5G0/ALS-Theaters.png</image:loc>
      <image:title>Blog - Air, Land, &amp;amp; Sea – First Impressions</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Air, Land, &amp;amp; Sea – First Impressions - Air, Land, &amp; Sea does a lot with a little. There are only 18 cards in the game. And only twelve of those (excepting specific card abilities) are used in a single round. So, it’s a tight, lean game with a rather remarkable amount of options.</image:title>
      <image:caption>Each card is designed to fit in one of the three theaters of war—air, land, or sea. But the way it’s used in conjunction with the other cards opens up another realm of possibility. You start to think in a linear fashion but then progress to some creative combinations, especially when considering the method of face-up or facedown card placement.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Air, Land, &amp;amp; Sea – First Impressions - This is a game with few mechanics. You place cards until one opponent withdraws or until all cards are placed and total strength is tallied. If you’re looking for a grander military card game, this is not that.</image:title>
      <image:caption>With 18 cards, eventually players may figure out all of the best combinations and strategies for how the cards (and their abilities) interact. If the potential for maximum optimization threatens your sense of fun in a game, then Air, Land, &amp; Sea might disappoint after some time.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615498139915-JSYEPTGH2GFD35DV5WKR/ALS-Covered.jpeg</image:loc>
      <image:title>Blog - Air, Land, &amp;amp; Sea – First Impressions</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/opinion-three-games-im-excited-about</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615401107421-UMSEDKT6U30QF6J9PJ4Q/Screen+Shot+2021-03-10+at+12.31.30+PM.png</image:loc>
      <image:title>Blog - Opinion - Three Games I’m Excited About</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615401562578-KRFVKEOHT13J6739S313/pic4357658.jpeg</image:loc>
      <image:title>Blog - Opinion - Three Games I’m Excited About</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615402081659-XK4FVUOG72Z50DX73EJA/1815_box_mockup_fb_group_cover_photo_1640x856.jpeg</image:loc>
      <image:title>Blog - Opinion - Three Games I’m Excited About</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/list-day-5-kickstarters-out-now</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-25</lastmod>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/a-conversation-with-cole-wehrle</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-04-06</lastmod>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/fluttering-souls-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615225309578-6ZQ6EVTFFCNUOHMMJ756/FlutteringSouls-Box-Lid.png</image:loc>
      <image:title>Blog - Fluttering Souls – First Impressions</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Fluttering Souls – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615225427636-Q7FSOU63TBSO2W0FY5C2/Fluttering-Souls-butterflies-transparent.png</image:loc>
      <image:title>Blog - Fluttering Souls – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Fluttering Souls – First Impressions - Fluttering Souls plays fast and it’s a game that you can talk over. Sometimes, when you’re traveling or with non-hobbyist gamers, you need something small and unpretentious. This is that kind of game.</image:title>
      <image:caption>The artwork is beautiful and the gameplay is easy. You can teach this game and finish the first play in twenty minutes or less.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Fluttering Souls – First Impressions - There’s not a lot of depth here. That’s by design but it’s also going to be a non-starter for many gamers. Even though it’s a small-box game experience, some players won’t get over that hurdle of how streamlined and simple it is.</image:title>
      <image:caption>You won’t be discovering strategy for this game after many plays. The core concept comes easily and it won’t change mechanically as you keep bringing it to the table.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1615225454030-589Z8JCTVM4H0CUSWETX/FlutteringSouls-Box-3D-transparent.png</image:loc>
      <image:title>Blog - Fluttering Souls – First Impressions</image:title>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/dice-throne-adventures-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614980264009-98LTEK1Y1N26XIGZO6CF/a482caf97db3--Artificer-Background1-0ad107.jpg</image:loc>
      <image:title>Blog - Dice Throne Adventures – First Impressions</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614979864098-JOM9CFWOJ7CWMKEJHAJ3/790ffc7f1edc15772e490bedfaee2f38_original.jpg</image:loc>
      <image:title>Blog - Dice Throne Adventures – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Dice Throne Adventures – First Impressions - Dice Throne Adventures allows Dice Throne fans to engage in a wholly new experience, using the same characters they’ve come to love and enjoy. It keeps the gameplay familiar while increasing immersion and giving a story to a world full of exciting heroes and mesmerizing art.</image:title>
      <image:caption>If Dice Throne didn’t appeal to you before, Adventures opens up so many new possibilities, as each champion plays differently. A competitive dueling game has become a modular campaign with up to 16 different protagonists to use.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Dice Throne Adventures – First Impressions - If you’re hoping that DTA might save the Dice Throne experience for you, then know it’s just an add-on at the end of the day. A wonderful, content-heavy add-on, but it still uses the combat mechanics of Dice Throne to do what it’s doing. You have to like that to like this.</image:title>
      <image:caption>The production quality is insane here and I love it but it’s also a lot of stuff. The footprint on the table when you have both seasons and DTA out is nutty. The modular inserts make setup easier, but it’s still a decent amount of things going on at the table. Be mindful of that upfront cost to playing the game.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614979696921-WIYODZ6AX886AHFF77JY/d813baa3e9f15bece9fa4a180b18d0d6_original.jpg</image:loc>
      <image:title>Blog - Dice Throne Adventures – First Impressions</image:title>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/oros-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614880343788-TAO1STGK76QNLLPT43ZP/box-cover.jpg</image:loc>
      <image:title>Blog - Oros – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614880382333-VPM9FBKC1HQWFQ7371H4/inplay-dark1.jpg</image:loc>
      <image:title>Blog - Oros – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614880443642-B8FJV1AYVHFVHK22UXZD/fire-pieces-dark2.jpg</image:loc>
      <image:title>Blog - Oros – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614880412572-J3AK421WK8G1S5DGLT5X/automa-dark3.jpg</image:loc>
      <image:title>Blog - Oros – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Oros – First Impressions - I haven’t really played anything like Oros and that’s a huge positive for many players when they can find a unique tabletop experience with a lot of meaty choices and exciting gameplay.</image:title>
      <image:caption>It involves a lot of mechanics and ideas, but the game runs smoothly and the downtime between player turns isn’t bad because the board is changing constantly so you’re always reassessing. The automas also function nicely.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Oros – First Impressions - It’s possible that given how much the board changes between turns that a player can suffer from analysis paralysis. I think the more you play, the easier it will be to visually identify the best moves, but the first few games might be slow.</image:title>
      <image:caption>It’s a lot of physical manipulation of the board. And information is constantly changing. So you’re processing a lot, which might not appeal to people who want a more passive play experience.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614880522962-JF2A22Y081JF44HQHOYO/demigod-land.jpg</image:loc>
      <image:title>Blog - Oros – First Impressions</image:title>
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      <image:title>Blog - Oros – First Impressions</image:title>
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      <image:title>Blog - Oros – First Impressions</image:title>
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      <image:title>Blog - Oros – First Impressions</image:title>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/unfair-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614797281316-XYZMD66GBNWAH0Q6JXXJ/unfair-announcement-1140x530.jpg</image:loc>
      <image:title>Blog - Unfair – First Impressions</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614797319875-LO17QSCBLQZSJ0L6VNE0/whats-in-the-box.jpg</image:loc>
      <image:title>Blog - Unfair – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614797342251-MZUP9357Y5BBEJWV17MD/Unfair-game-underway.png</image:loc>
      <image:title>Blog - Unfair – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614808595706-5742Q1D35PRH6MVTVUT5/Unfair-events.png</image:loc>
      <image:title>Blog - Unfair – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Unfair – First Impressions - Unfair has so much modular variability. The initial six decks are a lot already, but the potential of the 26 decks that are planned is just crazy talk. It means you can have hundreds of games and all of them play differently. But even if you don’t get any expansions, there is a lot you can do with just the base game.</image:title>
      <image:caption>It’s also got some meaty decisions, as you grapple with the thought of a loan, the value of another Blueprint card, or the combinations of certain Event cards when triggered in the right order. Juicy ideas make real.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Unfair – First Impressions - Let’s talk about the elephant in the room. How did it even get into this sideshow attraction? Anyways… You can negatively affect another player’s progress. For some people, that’s a major turnoff. You can consider the in-game methods of modifying the experience, but it may be a steep ask.</image:title>
      <image:caption>Setting up and breaking down Unfair is not as… fun as Funfair. You have to pick out the theme decks and then separate them out. And then add them to the parts of other decks. And then shuffle them. And when you’re done with the game, you have to do all of that again, but backwards. It’s a little laborious after playing something like Funfair.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614797400123-DYRLT05Y02BWWAD477KZ/Unfair-attractions.png</image:loc>
      <image:title>Blog - Unfair – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614797401132-2LZWGSTU9HV8OTGU70MU/Unfair-staff.png</image:loc>
      <image:title>Blog - Unfair – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614797400282-5ADFZ69GLYNH50B52XON/Unfair-blueprints.png</image:loc>
      <image:title>Blog - Unfair – First Impressions</image:title>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/fossilis-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614719515411-FU3M2013WV0VAEAQT39H/ce7a2746d3238a094c7c2b4c6faede00_original.jpg</image:loc>
      <image:title>Blog - Fossilis – First Impressions</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614724531594-SG0X9C9UYHRR6YH36Q0L/pic5507200.jpg</image:loc>
      <image:title>Blog - Fossilis – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Fossilis – First Impressions - If you’re a gamer with kids, then you don’t have to sacrifice your love for the hobby by playing games diluted in complexity or uninspired in design. Fossilis offers an experience that will delight gamers of all ages and it can be modified to fit its audience.</image:title>
      <image:caption>There are some really interesting mechanisms on display here that I haven’t encountered before. Players may be intrigued by the fossil-hiding, tile-shifting board that feels very tactile. And the completion of fossils is a nuanced task when considering tools and other ways to influence the gameplay.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Fossilis – First Impressions - Thematically, a prospective player might look and think dinosaurs were the major part of the narrative and the game. Not so. This is about the fossils, the paleontologists, and the act of digging in a professionally competitive space. The dinosaurs are dead. Sorry if you were hoping for Jurassic Park.</image:title>
      <image:caption>There are ways to manipulate the rules of the game using Skills and Tools. Both of those are dependent on luck of the draw, so you might have games where players are getting advantageous cards or abilities that other players can’t access.</image:caption>
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      <image:title>Blog - Fossilis – First Impressions</image:title>
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      <image:title>Blog - Fossilis – First Impressions</image:title>
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      <image:title>Blog - Fossilis – First Impressions</image:title>
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      <image:title>Blog - Fossilis – First Impressions</image:title>
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      <image:title>Blog - Fossilis – First Impressions</image:title>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/funfair-rfy-/-wfy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614195543334-UYCP2Y9SRKPEZUNGHI5X/pic5561163.jpg</image:loc>
      <image:title>Blog - Funfair- RFY / WFY</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614195639376-2ZQGGX6XH9YW6QH6PICT/Funfair-how-to-build-a-theme-park.jpg</image:loc>
      <image:title>Blog - Funfair- RFY / WFY</image:title>
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      <image:title>Blog - Funfair- RFY / WFY</image:title>
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      <image:title>Blog - Funfair- RFY / WFY</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614283388901-Z991B1BPXPRV6O3AZKT3/Funfair-card-spread-3.jpg</image:loc>
      <image:title>Blog - Funfair- RFY / WFY - In terms of modification to the core rules of the game, there aren’t really any. Funfair isn’t really aiming to do that. It’s a light- to medium-weight (depending on your own definition of games) tabletop experience, but it makes a lot of small tweaks to the mechanisms introduced in Unfair and creates an accessible and fast-playing tableau builder.</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614283433244-BJPDPXMYKIOFI6DI055E/Funfair-card-spread-2.jpg</image:loc>
      <image:title>Blog - Funfair- RFY / WFY - With 97 Park cards, it’s very likely that you’ll go through the deck at least once per play. But the clever part is how the staff members, the themes, the guest services upgrades, the features—all of that— will be drawn into your hand or revealed in the Market at very different points in each game, especially given when you take Blueprint cards (and what cards you actually attempt to complete). And the City event deck offers another variable that players must consider and adapt to. They’re all positive events, but they can possibly give you a much-needed boost or leave you with a tough decision to make between two options.</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614283466933-MQ7HA413UV1UFEJRMZ0G/Funfair-card-spread-1.jpg</image:loc>
      <image:title>Blog - Funfair- RFY / WFY - This plays in 30-45 minutes and still offers all of those tantalizing combos to discover. Do you want to build your Showcase right away and capitalize on actions? Or do you want to build up your coin economy by focusing on guest-heavy attractions and upgrades, as well as staff members who boost your income?</image:title>
      <image:caption>These choices are what keeps you coming back to Funfair and experimenting. One last note: While it doesn’t affect the physical copy of the game, Good Games Publishing must really be commended for an accessible, well-scripted TTS mod for Funfair. If we’re discussing innovative design, then that’s something that I can’t ignore, as it makes introducing players to the game remarkably easy.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614195692639-HKXS5OK1RYD3S7SOUJLY/Funfair-front-left-600px.jpg</image:loc>
      <image:title>Blog - Funfair- RFY / WFY</image:title>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/a-conversation-with-josh-carlson</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-04-10</lastmod>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/the-crew-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614103167660-QHN1HFDQT4Q4RHZ8OWGU/pic5687013.jpg</image:loc>
      <image:title>Blog - The Crew – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614103747059-001KQ6ZM3U1ZZRD34L34/818IdVbSXPL._AC_SL1500_.jpg</image:loc>
      <image:title>Blog - The Crew – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - The Crew – First Impressions - It feels really good to win in The Crew. Like, really good. Especially when it comes down to the wire. When you’re on the last round and you need that one card to come out but all of the communication tokens have been spent and you’ve lost hope. Then another player pulls off the win. The Crew has some big gaming highs when you beat a hard mission.</image:title>
      <image:caption>And that’s without being overly complex. It’s really just a trick-taking game with a few modifications, but it does its job elegantly and players will respond well to the rewarding experience.</image:caption>
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      <image:title>Blog - The Crew – First Impressions - Winning is dependent on the entire team and you cannot succeed without effective coordination between players. If you’re someone who prefers to win games on their own merit rather than through a cooperative effort, then you may be frustrated or disappointed with this card game.</image:title>
      <image:caption>Missions can sometimes be near impossible. The cards that you must win for the objectives, the order in which you need to complete them, or the hand that a player is dealt. The game plays quickly, but if you don’t like that elements of a game can combine to make winning seemingly unattainable, beware.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614103795456-M9VBMC1RLKP9I1GBF09O/91LaeWZtNvL._AC_SL1500_.jpg</image:loc>
      <image:title>Blog - The Crew – First Impressions</image:title>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/honey-buzz-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-02-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614020537525-FHD18943F0LDXVPJCC1T/pic5608344.jpg</image:loc>
      <image:title>Blog - Honey Buzz – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614020635021-2GJR5T0QKKABG0IITOE3/KS_3D_Render.jpg</image:loc>
      <image:title>Blog - Honey Buzz – First Impressions</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Honey Buzz – First Impressions - Wonderful production value makes Honey Buzz a pleasure to look at and to play. The artwork is serene and playful. The components are deceptively not edible on the part of the honey but otherwise delightful to interact with. It’s a great product.</image:title>
      <image:caption>If you like spatial puzzles, then the combination of worker-placement and tile-laying really gives you something to think about as you aim for certain kinds of nectar and certain in-game awards. And there is a lot of variability worked in between the synergy of the game’s mechanics.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Honey Buzz – First Impressions - The winner in the games I played was almost always determined by who was able to snag the Queen’s Contest awards by the end of the playthrough. And those bonuses count for a lot, making point differentials quite noticeable despite how each player performed overall.</image:title>
      <image:caption>If you don’t like one mechanic being so dominant in endgame scoring, you might want to play before buying to see if it bothers you in Honey Buzz.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614021898917-ATGMRQK4V2ROOPTBQ9RX/pic4960199.jpg</image:loc>
      <image:title>Blog - Honey Buzz – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614021900059-AURTS4JE513H86CQ0Q7V/pic4974147.jpg</image:loc>
      <image:title>Blog - Honey Buzz – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1614021899371-UNNO3FYN8D5FCWR4M9E5/pic4974150.jpg</image:loc>
      <image:title>Blog - Honey Buzz – First Impressions</image:title>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/azul-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-02-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1613782531125-19A5K3DKIDLE4BORLZ2B/pic3718275.jpg</image:loc>
      <image:title>Blog - Azul – First Impressions</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1613782741660-2FGQB3UAIMD6JWNOWL5N/pic3720015.jpg</image:loc>
      <image:title>Blog - Azul – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Azul – First Impressions - This is a beautiful game. The mosaic tiles, the two-sided boards, and the patterned bag will really make an impression. Abstract games are not always appealing to players but the visual elegance here proves why those games can be big hits.</image:title>
      <image:caption>I can teach Azul to someone in under five minutes and we can start playing just as fast. Also, the game time is short enough that you could play multiple times in one night. In the age of miniatures, thick rulebooks, and other mechanical obstacles, the brevity and accessibility in Azul cannot be overstated.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Azul – First Impressions - Azul will not sustain a hobbyist gamer with nuanced experiences over a long time. The gameplay is simple (which is part of its appeal and beauty) and hoping that it will continue to impress with iterations of the original joy isn’t a guarantee. Once you figure out the best ways to gain tiles for maximum points, you’re playing a game of optimization.</image:title>
      <image:caption>If you use it as a filler game or an introductory game, then you might avoid that downside, but it’s a real possibility if you get the game expecting it to be something that will maintain a high level of engagement over time.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1613783384271-9TIH0JBPAGW7FUM1IHEC/pic3721302.png</image:loc>
      <image:title>Blog - Azul – First Impressions</image:title>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/a-war-of-whispers-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
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      <image:title>Blog - A War of Whispers – First Impressions</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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    <image:image>
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      <image:title>Blog - A War of Whispers – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - A War of Whispers – First Impressions - A War of Whispers manages to condense some of the thematic tension and territorial strife of larger strategy games into a faster pace with fewer hurt feelings. The mechanical distance between the players and the factions that they control or influence means that all players are striving for an optimal play without worrying whether “their” army is going to be wiped out and their plans erased.</image:title>
      <image:caption>The system of placing agents on the rondel action spaces, and progressively adding more agents, makes decisions feel meaningful every time as you determine a larger thread of strategy across the game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - A War of Whispers – First Impressions - Based on how faction allegiances are randomly placed by players—and how loyalties can be swapped between rounds—it’s possible to have a game where players seem to be supporting the rise and fall of the same factions.</image:title>
      <image:caption>This may make the game feel less like an opportunity for players to execute strategies opposite their opponents and more a contest of point optimization.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1613674034771-Z7UZHXUI2Y5LGQNFANEL/c7b65d2f07a7265e4d69242b0398a26e_original.png</image:loc>
      <image:title>Blog - A War of Whispers – First Impressions - If you’re going to get A War of Whispers, I recommend the Collector’s Edition. That’s not because I’m trying to push a more expensive product, though. It’s because that’s the version that best fixes the visual flaws of the original game and increases the variability with additional cards already integrated into the deck. The game board is one of the most important aspects of the game. Needing to see the number of towers, farms, and cities (as well as any banners from different factions) directly influences what a player will likely do on their turn. In earlier editions, the borders between territories and the outlines of the three building types—which influence army mustering, territorial defense, and endgame scoring—were difficult to discern from across the table. And the variety of cards—traditional Empire cards, dual-choice Conquest cards, wild Treasure cards, and player interaction Dark Alliance cards—gives player agency in creating powerful combinations and more effective Agent turns.</image:title>
      <image:caption>The most common description I’ve heard about A War of Whispers is that it’s like A Game of Thrones but plays fast and doesn’t require a specific player count to actually work. And while I do agree with parts of that assessment, it doesn’t really capture the novelty of the game. Most area control and conflict-heavy games force player interaction in a hostile way. Players are competing in ways that elevate the status of one player while diminishing that of another. This game avoids that with clever design. Players are pulling the puppet strings of these armies on the ground, acting as spymasters and advisors in the shadows. If we’re going to reference A Song of Ice and Fire or Game of Thrones, players would be someone akin to Littlefinger or Varys. Because of that—and because of the freedom to swap allegiances at certain points in the game—it manages to avoid player elimination and feelings of frustration or saltiness from having one’s army wiped out. That achievement alone is worth noting. But the game is also just a fun puzzle to figure out. How can you use an empire’s actions to help them? How can you use those actions to derail and destroy the momentum of that very same empire? When is the best time to switch loyalties? Which ones should you switch? These questions, and players’ answers to them, are part of what makes A War of Whispers special.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/dune-imperium-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-02-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1613495279311-LTRX4I4YOZ4VQGJ0WBJD/pic5666597.jpg</image:loc>
      <image:title>Blog - Dune Imperium - First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1613495378637-0RFWUYD0ITEFFHCNAVV3/DuneImperium_ComponentsRender.png</image:loc>
      <image:title>Blog - Dune Imperium - First Impressions</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Dune Imperium - First Impressions - With a 10-point victory (and above if scoring requires), every round of play matters and every move has consequences. That rewards players for their choices and every point on the tracker feels like a tangible step in the right direction. Points aren’t swingy and don’t happen seemingly arbitrarily.</image:title>
      <image:caption>The mechanics mix well together for a satisfying, and relatively fast, gameplay experience. Deck-building will be different every time. Worker placement will be challenging depending on your opponents. And enough variability to keep things… spice-y.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Dune Imperium - First Impressions - If you’re coming to the Dune party because of the deck-building, then rein in the excitement a little bit. This is a trimmed-down deck-building experience. You will be able to modify and improve your deck, but it’s dependent on the cards in the market and the goals of each player that you must keep in check.</image:title>
      <image:caption>The art is somewhat utilitarian and doesn’t inspire much joy or excitement considering many of the games out today. The characters are modeled on the upcoming film and everything is sharp lines and flat colors.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1613495437434-9US38DKGMQ6TDCF107M1/DuneImperium_BoxArtKey.png</image:loc>
      <image:title>Blog - Dune Imperium - First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1613495417537-X7VBKZBPE9I2WDDLUPR1/DeluxeComponents_withbox.png</image:loc>
      <image:title>Blog - Dune Imperium - First Impressions</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/a-conversation-with-james-hudson</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-09</lastmod>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/one-quack-at-a-time-february-15th</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-02-16</lastmod>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/roleplay-friday-lets-look-at-zine-quest-2021</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-02-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1613076965634-2LD32QHYSWPGSPWKWZLM/ZineQuest2021_1080x1080.png</image:loc>
      <image:title>Blog - Roleplay Friday - Let’s Look At Zine Quest 2021</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1613077425060-Y4M8JZ4OB0EG104W7QXM/dad2e382b88c34fcc949045e720f36c4_original.jpg</image:loc>
      <image:title>Blog - Roleplay Friday - Let’s Look At Zine Quest 2021</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1613077481589-H9M8G0VDEWNQGYSQY5SG/25b1ee80f67b05a8b953aa8dd02526e0_original.png</image:loc>
      <image:title>Blog - Roleplay Friday - Let’s Look At Zine Quest 2021</image:title>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1613077596161-FNWQSVNA7T3WFYIPPCZA/fc423028988d421526e91650b1b0869e_original.png</image:loc>
      <image:title>Blog - Roleplay Friday - Let’s Look At Zine Quest 2021</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1613077666152-XYJEW0P524RYJFJIEP1E/c6dde2acc216b0cd727caee91885c39d_original.png</image:loc>
      <image:title>Blog - Roleplay Friday - Let’s Look At Zine Quest 2021</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1613076212197-18FKNR2RAYLI489NIAYP/348c09a3ab09e31a38bc3a49a34c270d_original.jpg</image:loc>
      <image:title>Blog - Roleplay Friday - Let’s Look At Zine Quest 2021 - NERVES is a TTRPG magazine that will be full of critical writing pieces—articles, essays, editorials, and more. It will feature underrepresented voices in the industry and it’s going to study roleplaying and tabletop gaming as art.</image:title>
      <image:caption>The magazine will not focus on anything like mechanics or strategy guides, but instead probe and discuss the hobby with the seriousness of other mediums like film, television, or literature.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/euphoria-rfy-/-wfy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1612994989659-87YLDHCSELOLGCW6LTHO/pic1615561.jpg</image:loc>
      <image:title>Blog - Euphoria - RFY / WFY</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1612995056212-ZVGLIMRZQU3ZJ2ENNOOW/Arena-of-Peaceful-Conflict.jpg</image:loc>
      <image:title>Blog - Euphoria - RFY / WFY</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1612995056264-V6YGRH55B1C6L0DEEP81/Cafeteria-of-Nameless-Meat.jpg</image:loc>
      <image:title>Blog - Euphoria - RFY / WFY</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1612995088742-Z45OASMBDOJI9KOSLJER/Lounge-of-Opulent-Frugaltiy.jpg</image:loc>
      <image:title>Blog - Euphoria - RFY / WFY</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1612995104661-UFG0IHNMXRBY2OKU36TH/Theatre-of-Revelatory-Propaganda.jpg</image:loc>
      <image:title>Blog - Euphoria - RFY / WFY</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1612995114716-3GTJDRU7ZRES5FF8YSO5/Plaza-of-Immortalized-Humility.jpg</image:loc>
      <image:title>Blog - Euphoria - RFY / WFY</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1612995151497-8RXSACT5WZXZZWOQCVU6/layout5.jpg</image:loc>
      <image:title>Blog - Euphoria - RFY / WFY</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1612995183543-8JRI7EAM4GVKOG1S1GPN/3d-euphoria-768x872.png</image:loc>
      <image:title>Blog - Euphoria - RFY / WFY</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/funfair-first-impressions</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1612987940710-LRQE3UKYAV882ZVJL64P/Funfair-front-left-600px.jpg</image:loc>
      <image:title>Blog - Funfair – First Impressions</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1612988475231-FISU6KOP3BJBEY3VX2A0/funfair-whats-in-the-box.jpg</image:loc>
      <image:title>Blog - Funfair – First Impressions</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Funfair – First Impressions - Funfair feels like a card game rendition of RollerCoaster Tycoon, which was a favorite game of mine growing up. The money that you make helps to drive the positive changes in the theme park.</image:title>
      <image:caption>The game plays fast and it has built in a remarkable amount of variability. The combinations between staff members, attractions, and blueprints really give players a lot of agency in determining what they want to do.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898933290-QLKBKVF0PFESYU8D0NI5/image-asset.png</image:loc>
      <image:title>Blog - Funfair – First Impressions - If you’re coming from Unfair, then this may be too much of a reduction in complexity and variability. With the current expansion and planned future ones, Unfair is going to offer a lot more innovation in replay value.</image:title>
      <image:caption>Even if the theme is appealing to you, you’re going to need an appreciation for tableau-building. And player interaction, while positive, is lower. The event deck will introduce ways to engage with the other players, but the main thrust of the game is centered on the thoughtful and considered approach to building up your park—with economy and blueprints in mind.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1612988947802-A1NPUNPR64WPD977KSH5/Funfair-market-tabletop.jpg</image:loc>
      <image:title>Blog - Funfair – First Impressions</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/list-day-3-new-games-i-want-like-now</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-02-10</lastmod>
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      <image:title>Blog - Ignite – First Impressions - Few tabletop miniature or skirmish games give you the variable player count that Ignite does. Playing with 8 people? That’s insane and really appealing because you can have a larger group enjoy an engaging combat-oriented game with some slick mechanics like deck-building that make it something that other games don’t have.</image:title>
      <image:caption>Miniatures are also going to convince some backers, but there are other design components that make Ignite intriguing. I love the damage tracking system where you insert daggers into the back of the units. Clever and memorable. And the deck-building is definitely going to win over some fans. It’s remarkably variable when taking the terrain into account.</image:caption>
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      <image:title>Blog - Ignite – First Impressions - Mixing skirmish tactics and deck-building has its ups and downs. Skirmish games reward tactical maneuvers and tense combat. Deck-building games reward patience and smart combinations. At first glance, these two mechanics feel like they’re pulling in different directions. It will be a matter of seeing where the middle ground is and how to walk that line.</image:title>
      <image:caption>The best value is jumping all-in on the Kickstarter because you get the most bang for your buck and have the highest variability possible with all of the cards and player races. But that’s a financial hurdle for some that may dissuade them.</image:caption>
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      <image:caption>It’s a portable console that can really change how friends and families connect together to play. And Asmodee Digital is not the only partnership that Wizama has worked on. Ravensburger and Petersen Games have also realized the potential of this device.</image:caption>
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    <loc>https://www.quackalope.com/blog/clank-first-impressions</loc>
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    <lastmod>2021-07-12</lastmod>
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      <image:title>Blog - Clank! – First Impressions</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1609898885709-0722XN6WTHGNA9DD4M32/hand-159474_1280.png</image:loc>
      <image:title>Blog - Clank! – First Impressions - Clank! is a very accessible game that feels fun each time you sit down at the table. It’s engaging for new players and veteran ones.</image:title>
      <image:caption>The Clank! mechanic, which results in players making noise and placing those player cubes near the Dragon bag means that each attack from the fearsome creature always makes you wonder if you’re the one who is going to get it. It’s tense and thrilling.</image:caption>
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      <image:title>Blog - Clank! – First Impressions - Deck-builders have integrated variability due to the way that players draft and combine cards, so that’s a positive for many players, but there isn’t a lot in Clank! besides that which could deepen or vary the game for players who want it to be more crunchy.</image:title>
      <image:caption>There are expansions and different iterations of the Clank! world (a legacy game, a sci-fi rendition, and plenty of additional content), but the core game is pretty simple.</image:caption>
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      <image:title>Blog - Clank! – First Impressions</image:title>
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    <lastmod>2021-02-08</lastmod>
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      <image:title>Blog - List Day - 5 Games to Bring to Life</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/roleplay-friday-symbaroum-starter-set-from-free-league-publishing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1611286846022-JG494S8QCPSGCGD2M36U/image-asset.jpeg</image:loc>
      <image:title>Blog - Roleplay Friday - Symbaroum Starter Set From Free League Publishing</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1611286876118-Y2MH3XEVJ9NDBONXJ5PE/unnamed+%283%29.jpg</image:loc>
      <image:title>Blog - Roleplay Friday - Symbaroum Starter Set From Free League Publishing - The long-lost artifact known as the Rod of Light and Darkness had a touch that could breathe life into dead things or steal it away from that which lived. In this very moment, the location of the artifact has been revealed, an opportunity that cannot be ignored. But it rests in an area known to treasure-hunters as a place where lightning rain burns flesh and shatters dreams…</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1611287057387-KC5RELBBNZC2HYQ4IMOZ/image-asset.jpeg</image:loc>
      <image:title>Blog - Roleplay Friday - Symbaroum Starter Set From Free League Publishing</image:title>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/crimson-company-expansion-rfy-/-wfy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1611177913291-USBEIFQO69C5LN30KF4F/image-asset.jpeg</image:loc>
      <image:title>Blog - Crimson Company (Expansion Content) - RFY / WFY</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1611180699056-TKHTFOYA586NHV3LZVSE/image-asset.jpeg</image:loc>
      <image:title>Blog - Crimson Company (Expansion Content) - RFY / WFY - Life and death are no longer separate. The line has been blurred and mysterious entities have gathered from the shadows and from the unknown realms of the world.</image:title>
      <image:caption>Recruit the undead. Summon shades and powerful beings. Become more powerful than ever before by destroying any who stand in your way. The worlds are colliding and the impossible is now possible in The Other Side.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1611180712770-F0T5SJKLQHV95G3KGMZX/image-asset.jpeg</image:loc>
      <image:title>Blog - Crimson Company (Expansion Content) - RFY / WFY - Nordic myths are no longer myths. They are scary truths because the Valkyrie and the Norse gods and goddesses are here to fight.</image:title>
      <image:caption>Noble men and women have summoned the power of the divine as they battle for supremacy in a land of strife and division. The battlefield is more diverse than ever and the competition will be fierce. Bring your wits and whatever allies you can muster from the amalgam of madness!</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1611193467216-WK1I1TXXADE3PFN5ZO3S/c3c6a31ba42cc8cc4960bc90bca37e75_original.jpg</image:loc>
      <image:title>Blog - Crimson Company (Expansion Content) - RFY / WFY - The bidding system is of particular note. The active player bids a certain amount of coins on a sellsword that they want to hire. If the opponent passes, you successfully hire the mercenary. If they bid an equal amount, though, the opponent hires the sellsword and you take the total in coins from the bidding.</image:title>
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      <image:title>Blog - Crimson Company (Expansion Content) - RFY / WFY</image:title>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/opinion-what-should-board-game-expansions-do</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-10</lastmod>
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      <image:title>Blog - Opinion - Expansions, Huh, Yeah, What Are They Good For?</image:title>
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      <image:title>Blog - Opinion - Expansions, Huh, Yeah, What Are They Good For?</image:title>
      <image:caption>Photo credit: Instagram user bjarnidali</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1611072585523-UHJNZB2H4OR68I0IAV9X/pic2420293.jpg</image:loc>
      <image:title>Blog - Opinion - Expansions, Huh, Yeah, What Are They Good For?</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1611073339692-IORQ7BG3D7H9QIPSTNNB/image-asset.jpeg</image:loc>
      <image:title>Blog - Opinion - Expansions, Huh, Yeah, What Are They Good For? - Everdell is a wonderful worker-placement game. It’s accessible enough to introduce new players to the hobby. It’s got enough depth to interest more passionate gamers. And it’s beautiful enough to convince just about anyone to try it out.</image:title>
      <image:caption>But it gets even better once you start to look at Pearlbrook and Spirecrest. These expansions continue the world-building process and give you options that you hadn’t even considered before.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1611073467050-BTB9DH166X5VIKBG1FSH/image-asset.jpeg</image:loc>
      <image:title>Blog - Opinion - Expansions, Huh, Yeah, What Are They Good For? - Physical monuments to build on top of events to complete? That certainly provides new ways to think about the resources that you collect. The ambassadors also function as specialized workers for you to place in specific spots.</image:title>
      <image:caption>And then Spirecrest continues that process by offering up seasonal treks through the world beyond the forest. As well as more specialized workers that affect the main game board and player tableaus. It really evolves the way Everdell plays. In good and influential ways.</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/list-day-5-gamefound-features-that-kickstarter-needs</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-12</lastmod>
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      <image:title>Blog - List Day - 5 Gamefound Features That Kickstarter Needs</image:title>
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      <image:title>Blog - List Day - 5 Gamefound Features That Kickstarter Needs</image:title>
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      <image:title>Blog - List Day - 5 Gamefound Features That Kickstarter Needs</image:title>
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      <image:title>Blog - List Day - 5 Gamefound Features That Kickstarter Needs</image:title>
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      <image:title>Blog - List Day - 5 Gamefound Features That Kickstarter Needs</image:title>
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      <image:title>Blog - List Day - 5 Gamefound Features That Kickstarter Needs</image:title>
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  <url>
    <loc>https://www.quackalope.com/blog/one-quack-at-a-time-janurary-18th</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-02-15</lastmod>
  </url>
  <url>
    <loc>https://www.quackalope.com/blog/creator-spotlight-plus-one-exp</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1610736030241-0Z20IKFZFUBAY2JEBS2U/BNB_1024x1024.png</image:loc>
      <image:title>Blog - Creator Spotlight - Plus One Exp</image:title>
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      <image:title>Blog - Creator Spotlight - Plus One Exp</image:title>
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      <image:title>Blog - Creator Spotlight - Plus One Exp - From Laurie O’Connel, Hieronymous is about exploring strange worldscapes.</image:title>
      <image:caption>It’s a Forged in the Dark hexcrawl game inspired by the work of the medieval artist Hieronymous Bosch. The RPG features printable, bookmark-sized playbooks featuring Bosch's art and seven dungeon worldscapes based on Bosch's paintings.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1610738505951-W2ICIHJ3YTCLNN2418V9/8e43e8a9-f2da-4938-8921-09f1c1b8cc98.jpg</image:loc>
      <image:title>Blog - Creator Spotlight - Plus One Exp - The next project from Cloven Pine Games and Alexi will be Autumn Triduum.</image:title>
      <image:caption>It will be a roleplaying/storytelling game about religious sisters confronting the forces of darkness from All Hallows' Eve to All Souls' Day. The Powered by the Apocalypse engine will lend this game story-forward immersion as players assume the roles of archetypal religious sisters like the Elder, the Novice, the Mystic, the Artist, the Penitent, the Scholar, and the Widow. Art from Bethany Lee</image:caption>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/raiders-of-the-north-sea-expansion-rfy-/-wfy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-19</lastmod>
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      <image:title>Blog - Raiders of the North Sea (Expansion Content) - RFY / WFY - In Fields of Fame, players (now up to five) will fight, subdue and recruit, or flee from enemy jarls. Wounds suffered in the process will weaken the collective strength of hired crews. An extra board provides new settlements to raid. And the fame track will offer new ways to score victory points.</image:title>
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      <image:title>Blog - Raiders of the North Sea (Expansion Content) - RFY / WFY - In Hall of Heroes, players (now up to six) will drink with the townsfolk in the mead hall, recruiting the more pliable ones and completing quests along the way. The new board provides another location in the village for workers and the quests that appear in raided settlements offer another way to score points. Additionally, mead can supplement the strength of a crew in need of some liquid courage.</image:title>
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      <image:title>Blog - Raiders of the North Sea (Expansion Content) - RFY / WFY - The Collector’s Box organizes the (usually bursting-at-the-seams) content of the base game and both expansions into one box, providing spots for all of the components and cards. And thematically-illustrated card sleeves protect the valuable townsfolk and jarl decks.</image:title>
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      <image:title>Blog - Raiders of the North Sea (Expansion Content) - RFY / WFY - Enemy jarls have joined forces to help defend against the onslaught of raids on their settlements. But despite their threats, there is fame awaiting those who seek to kill or subdue them. Encountering a jarl is sure to bring injury, but now is no time for the faint-hearted. Onwards to the battlefield!</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1610589075863-9Q8IVS8FLAF8HRL6RL5Z/pic3448887.png</image:loc>
      <image:title>Blog - Raiders of the North Sea (Expansion Content) - RFY / WFY - A mead hall has been constructed, attracting a new breed of adventurers. Each raid brings new quests for the daring to endure. But with mead in abundance, there is little room for the wary, so sharpen your axe and ready your shield as new adventures await!</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5df111c5e3700a6ab460475c/1610591740103-MSWPJ8TZH60ROSGPZ6JM/pic3441174.png</image:loc>
      <image:title>Blog - Raiders of the North Sea (Expansion Content) - RFY / WFY - The modular board additions for both expansions are positioned alongside the main board and utilize the same iconography from Raiders of the North Sea, making it relatively intuitive to figure out what spaces on the board do, for players familiar with the base game.</image:title>
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    <image:image>
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      <image:title>Blog - Raiders of the North Sea (Expansion Content) - RFY / WFY - Player boards also give a place to hold all Hired Crew members; collected plunder, provisions, and silver; as well as the worker that stays with each player between turns. It helps organize the table space.</image:title>
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      <image:title>Blog - Raiders of the North Sea (Expansion Content) - RFY / WFY - The Collector’s Box takes what once was a menagerie of plastic baggies and consolidates all of the components and cards into specific inserts. Keep them bagged or not, but set up and tear down is more manageable, meaning that people can get to playing faster and easier.</image:title>
      <image:caption>Keep in mind that the box will be bigger than the typical sizes for North Sea and West Kingdom games, if space is an issue.</image:caption>
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      <image:title>Blog - Raiders of the North Sea (Expansion Content) - RFY / WFY - Wounds decrease the overall strength of the damaged crew member and will require players to eventually sacrifice those injured parties in order to avoid a permanent loss of strength, which is essential for raiding.</image:title>
      <image:caption>The expansion increases variability, but the complexity also rises somewhat.</image:caption>
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      <image:title>Blog - Raiders of the North Sea (Expansion Content) - RFY / WFY - Just like Fields of Fame, the Hall of Heroes expansion will give players more to do, but it might get a little crunchier in terms of strategy.</image:title>
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  </url>
  <url>
    <loc>https://www.quackalope.com/blog/list-day-5-board-game-mechanics-that-are-tricky-to-balance</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-01-18</lastmod>
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      <image:title>Blog - List Day - 5 Board Game Mechanics That Are Tricky To Balance</image:title>
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      <image:title>Blog - List Day - 5 Board Game Mechanics That Are Tricky To Balance</image:title>
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    <loc>https://www.quackalope.com/blog/gloomhaven-digital-rfy-/-wfy</loc>
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    <lastmod>2021-07-19</lastmod>
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      <image:title>Blog - Gloomhaven (Digital Edition) - RFY / WFY - But it doesn’t have to be a big box anymore! It doesn’t even need to be a box. Because developer Flaming Fowl Studios and publisher Asmodee Digital have teamed up to create a sprawling digital adaptation for this beloved strategy game. That’s right, you can try out the board game that is typically more than $100 for a fraction of the cost. Who knows, maybe you’ll like this version of the game more?</image:title>
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      <image:title>Blog - Gloomhaven (Digital Edition) - RFY / WFY</image:title>
      <image:caption>Review copy provided by the publisher</image:caption>
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      <image:title>Blog - Gloomhaven (Digital Edition) - RFY / WFY</image:title>
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      <image:title>Blog - The West Kingdom Trilogy – First Impressions (Kinda)</image:title>
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      <image:title>Blog - The West Kingdom Trilogy – First Impressions (Kinda) - If you are a fan of worker-placement games, then the West Kingdom trilogy is a great experience. The Mico’s art pulls you into the world and the refreshingly different design from Shem Phillips and S J Macdonald keeps you anchored into the game. At the endgame scoring, you’ll be left wondering how you could have capitalized better on the turns you had and what results would have stemmed from using a different strategy. If one game doesn’t satisfy you, then one of the others still might. Each one can make a good argument for one of your go-to worker-placement games.</image:title>
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      <image:title>Blog - The West Kingdom Trilogy – First Impressions (Kinda) - You still might like the West Kingdom trilogy even if worker-placement isn’t your go-to for board games. But that’s the main mechanic driving each game, so it’s going to be a tough pill to swallow if you prefer other mechanics. Also, the theme and physical interaction between players aren’t as immersive as other games. Viscounts is the only game in which you control a meeple moving around the board. And all three of them mainly feature players moving workers to different spots and receiving resources. If you’re looking for a story that will grip you and a world to get lost in, these are not the games for you.</image:title>
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      <image:title>Blog - The West Kingdom Trilogy – First Impressions (Kinda) - Architects boasts the most player interaction of the three, with players investing workers on certain locations that become more valuable the more populous the spot. It will encourage players to watch what the others are doing and possibly cull a location and dump everyone in the prison. It’s fun but not antagonistic and it’s an exciting balance of figuring out when and what to build. Virtue isn’t always the right answer to success here.</image:title>
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      <image:title>Blog - The West Kingdom Trilogy – First Impressions (Kinda) - Paladins is the crunchiest of the three, in my opinion, and it’s got some of the most satisfying payoff when you figure out the right combination of actions. The six main ones require one attribute to activate and then they reward another attribute, so it’s fun to discover which actions you want to spiral into others. It’s got the highest ceiling of strategic play, but it’s still accessible, especially if you’re familiar with the other games in the trilogy.</image:title>
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      <image:title>Blog - The West Kingdom Trilogy – First Impressions (Kinda) - Viscounts has the best table presence, given the three-dimensional castle in the middle where players fight in a king of the hill conflict for influence in the kingdom. It’s also the most physical, as players control their viscount meeples and roam the board in search of the best actions. It’s the middleweight contender for complexity and it rounds out the trilogy nicely.</image:title>
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      <image:caption>Review copy provided by the publisher</image:caption>
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    <lastmod>2020-12-29</lastmod>
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